Greetings all,
I'm beginning work on an oriental campaign world, a continuation of an OA game I ran a little over a year ago. At that time, we used OA from WOTC, but found it a little lacking in some areas---it seemed perhaps the characters were underpowered compared to the comparable CRs, spells weren't as good, etc.
Now, a lot has been published in the intervening year... and there are all sorts of ways to handle this type of genre. I wanted to ask the members of these forums 1) if they have developed any oriental settings and 2) how they did it. Did you use OA straight out of the box? If not, which systems did you borrow from?
I'm not so much a fan of Rokugan, I prefer my asian gaming to be more wuxia/mythic china style ... and AU's more flexible spellcasting system is a dream, but the "element" and "energy" types don't really fit the Chinese Five Elements (Wood, Fire, Water, Earth & Metal)..anyway, I begin to ramble.
(how to adapt the magic is my real sticking point)
If anyone has given these issues any thought, I'd love to hear about it! In fact, any insights into running/playing or designing an oa style game would be great!
with many thanks!
mfaust
I'm beginning work on an oriental campaign world, a continuation of an OA game I ran a little over a year ago. At that time, we used OA from WOTC, but found it a little lacking in some areas---it seemed perhaps the characters were underpowered compared to the comparable CRs, spells weren't as good, etc.
Now, a lot has been published in the intervening year... and there are all sorts of ways to handle this type of genre. I wanted to ask the members of these forums 1) if they have developed any oriental settings and 2) how they did it. Did you use OA straight out of the box? If not, which systems did you borrow from?
I'm not so much a fan of Rokugan, I prefer my asian gaming to be more wuxia/mythic china style ... and AU's more flexible spellcasting system is a dream, but the "element" and "energy" types don't really fit the Chinese Five Elements (Wood, Fire, Water, Earth & Metal)..anyway, I begin to ramble.
If anyone has given these issues any thought, I'd love to hear about it! In fact, any insights into running/playing or designing an oa style game would be great!
with many thanks!
mfaust