Michael Tree said:
Specifically, they have virtually no directly offensive spells, far less than clerics, let alone druids or wizards, and also have fewer buffing spells. Shamans don't have Divine Favor, Greater Magic Weapon, or Divine Power, the cornerstones of the cleric's buffing arsenal. Don't be fooled by the martial arts feats, shamans are much weaker in combat than clerics.
In short, shamans are essentially clerics that trades off a lot of offensive power for some neat abilities that are mostly defensive in nature.
Actually, the druid (renamed shaman) in my Britannia 3E game has been kicking a remarkable amount of hiney, for someone who's supposed to be a "support" character.
Offensive spells in the shaman's repertoire:
- 2nd level: rebuke (poor man's hold person; stuns instead of paralyzing, but works on just about everything), ancestral vengeance (1d6/2 levels against one target, or 1d6/level to undead)
- 3rd level: castigate (5d6 damage to everything around her)
- 4th level: holy smite (which is _not_ on the base cleric spell list, note!)
Some of the domains are also very nice, like Fury (harm, destruction, earthquake), Metal (magnetism, rusting grasp, blade barrier) and Hero (divine power, righteous might, stoneskin AND Tenser's transform... wow).
I wouldn't say the class is broken, but it's certainly more powerful than it appears to be at first glance. However, you do have to play it right. Simply charging into melee is liable to get you killed, as the druid discovered last session.