Shouldn't it have been left out of ALL OF D&D? lol. It was kinda OK as used in D&DG as sort of a 'super power' or 'power of horror' for gods. The UA version for PCs is just dumb, painfully dumb. And equally dumb in OA.So, they got a fact wrong there. However, that the mechanic was not made for that purpose does not mean that the mechanic is not problematic in the OA context. There's still a solid argument that, given the stereotype issues, Comeliness should have been left out of OA.
Yeah, and this I have to really agree with. It wasn't invented for OA, and I think the motivating impulse for including it in OA was simply because OA was intended to reflect the 'state of the art' of AD&D at the time it was published. HOWEVER, it sure did plop itself into the middle of a whole raft of problems! First of all THE ENTIRE DEPICTION OF WOMEN IN D&D/RPGS was not exactly healthy (and is arguably still rather problematic) and that is just piling on top of the whole "exoticism thing" that exists WRT any female human of non-European appearance in the US (as well as many who ARE actually European).Here's the problem; this isn't correct at all. OA didn't invent or introduce comeliness; but it was deliberately included as part of the setting and system, and that is an issue for the reasons they describe.
It can seem like racialized beauty stereotypes aren't that important, but it's actually a pretty big deal for quite a lot of people.
Here's some additional example, mainly from the perspective of black women:
Beauty and Body Image Concerns Among African American College Women
That's a fair criticism I think. Ideas of honor aren't in short supply throughout western history motivating fictional and historical individuals alike but we don't often see it manifested in RPGs. When toying around with the creating a Roman type setting, I came up with Gravitas which was a measure of how seriously people took your character. Someone with a high Gravitas would find that they're generally trusted and their words given a of weight. But at the same time, they'd find themselves somewhat constrained as any perceived bad behavior or failing to live up to one's word might lower their Gravitas.I remember watching the Asians Represent podcast about the Legend of the FIve Rings, and they complained a lot about honour being used as a specifically 'asian' feature of games. It's difficult to summarise exactly what the issue was however, due to the nature of the medium.
In L5R, you have Honor and you have Glory. Honor is more personal in that in that most other characters/NPCs aren't going to know what your score is. Glory is more social as its an indication of our social standing and can go up or down depending on your deeds. What I liked most about the Honor system in L5R is that there were both advantages and disadvantages to having a high or low rating. A character with a lower Honor could do all sorts of things without penalty compared to a character with a high Honor. But a high Honor character could use their Honor in place of a stat to make certain rolls.I think a general issue though (I don't remember how it works in OA) with these kinds of systems is honour being treated as a personal characteristic rather than as a social system.
Close.Comeliness was developed for use in the book Deities & Demigods AFAIK. That was definitely the first place it appeared in print in a D&D book. At least at the time I assumed it was intended to help portray elements of these mythical creatures that the basic stats didn't cover well (at least in the author's opinions). I don't believe it was described there as a general 7th ability score to be applied to PCs. That depiction came later in UA, which came out about the same time as OA (as you point out). I haven't gone and dug for Dragon 67, its packed away in my garage, lol, so not sure if it was just an article about gods of WoG or if it discussed PCs.
Actually, from what I remember they link honour to the general sense of exoticism. Western characters don't need honour scores, but eastern characters have their actions constrained in all kinds of weird ways as a means of emphasising their exotic differences.I remember watching the Asians Represent podcast about the Legend of the FIve Rings, and they complained a lot about honour being used as a specifically 'asian' feature of games. It's difficult to summarise exactly what the issue was however, due to the nature of the medium.
Ehhhhhh, I would argue that the system for Paladins, at least, is MUCH STRICTER. What is considered 'honorable' in each system is a bit different, and I think the OA system is intended to be a bit more nuanced (and consider this within the context of all the debates about alignment). I mean, I agree that no system of honor, or alignment, etc. is ever going to capture 1/10th of the subtlety of actual human thought and belief, nor the intricacies of culture and tradition. Not even to say anything about how each individual expresses them in a unique way. (I haven't gone back to UA to see what it says about Cavaliers but whatever it is I'm sure it can be criticized in basically the same ways).I think it was modeled after the similar system (on?) in Busido, which was published a few years before that.
But yeah, having an "honor system" for OA, but not for feudal knights and Paladins? Definitely sus.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.