Revisiting two templates I created before the rules were out and updating. Not big updates, but necessary nonetheless (nothing else because confuse doesn't exist!) - also a level 2 solo salamander because someone needed one for a game and so I did a quick convert so may as well post it.
Devourer-spawn
The Devourer is a horrific entity from the Far Realms whose tentacles drag reality and the Far Realms closer together. When a creature dies in an area touched by the Devourer's power, it may be reborn as a tool of the Devourer.
"Devourer-spawn" is a template you can add to any living creature.
Devourer-spawn
aberrant
XP Elite
Senses Blindsight 5
Defenses +2 AC; +2 Fortitude, +4 Will
Saving Throws +2
Action Point 1
Hit Points Add additional hit points for a monster of this level and type (see the “Monster Statistics by Role” table on page 184 of the Dungeon Master's Guide)
Regeneration 5 at 1st level, 10 at 11th level, 15 at 21st level. If the devourer-spawn is critically hit, its regeneration does not function for the encounter.
POWERS
Tentacles (standard; at-will)
Reach 2 (4 if Huge or larger); Level + 5 vs. AC; 1d8 + Strength modifier damage and the target is pulled 2 squares.
Seed of Insanity (minor; recharge 5 6) * Psychic
Ranged 5; Level + 2 vs. Will; 1d8 + Charisma modifier psychic damage and the target is dazed (save ends).
Failed Save: the target is also dominated until the end of its next turn.
Far Step (move; recharge 5 6)
Teleport 10 squares.
Flameblessed
Flameblessed are the chosen instruments of a higher power associated with fire, usually either an appropriate god, an archdevil, demon prince, or a primordial. They are more easily excitable, impulsive, and devastating in melee.
In some cases this template is acquired as a form of punishment, in which cases the endless burning causes pain. In other cases, it is a gift that gives constant pleasure. Rarely is the personality of a creature unaffected by this template.
"Flameblessed" is a template that can add to any creature. It best complements a melee oriented monster.
Flameblessed Elite Brute or Soldier
XP Elite
Defenses +2 AC; +2 Fortitude, +2 Reflex
Resist 5 + 1/2 level fire
Saving Throws +2
Action Point 1
Hit Points +10 per level + Constitution score (brute) or +8 per level + Constitution score (soldier)
Speed Increase all movement speeds except swim by 2.
POWERS
Fire Aura (Fire) Aura 2
Any enemy that enters or starts its turn in the aura takes 5 fire damage.
Flame Weapons
Add 1d6 fire damage to any melee attack a flameblessed makes. Add the fire keyword to every melee power. As a free action, the flameblessed may choose to make all damage from any of its melee attacks deal fire damage.
Searing Retribution
Opportunity attacks gain a +2 bonus to attack rolls and add ongoing 5 fire damage (save ends).
...
Actually, I still think solos are one of the weaker aspects of the system (not surprising for a system that tries to get you to move away from fighting one monster at a time), but someone wanted a level 2 solo salamander. So, presto - simple adaptation from a Normal 14 to a Solo 2:
Salamander Lancer
Level 2 Solo Brute
Large elemental humanoid (fire, reptile)
XP 625
Init +3
Senses Perception +2
HP 172;
Bloodied 86; see also
bloodied whirlwind
AC 20;
Fortitude 18,
Reflex 15,
Will 14
Resist 15 fire
Saving Throws + 5
Speed 6
Action Points 2
Longspear (standard; at-will) * Fire, Weapon
Reach 3; +6 vs. AC; 1d8 + 5 damage and ongoing 3 fire damage (save ends).
Tail Lash (immediate reaction, when damaged by an attack; at-will) * Fire
Reach 2; +4 vs. AC; 1d6 + 5 fire damage and the target slides 1 square.
Salamander Frenzy (standard; at-will) * Fire, Weapon
The salamander lancer makes a longspear and tail lash attack against two separate targets. It may shift 1 square before making each attack.
Whirlwind of Fire (standard; recharge 4 5 6) * Fire
Requires longspear; close burst 3; +6 vs. AC; 1d8 + 5 damage and ongoing 3 fire damage (save ends) and the target is pushed 1 square.
Bloodied Whirlwind (when first bloodied; encounter)
The salamander lancer recharges whirlwind of fire and may immediately use it.
Str 21 (+6)
Dex 14 (+3)
Wis 13 (+2)
Con 19 (+5)
Int 9 (+0)
Cha 11 (+1)
I don't know why they keep being brutes. I'm just, like, converting modules and helping out other people
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)