Barbarian
Role: Striker
Power Source: Primal
Key Abilities: Str, Con, Wis
Armor Training: Hide
Weapon Proficiencies: Axes, Clubs, Swords
Bonus to Defenses: +2 Fortitude
Bonus to Attack: +1 Melee
HP per level gained: 5 HP/level
Healing Surges: 6 + Constitution Modifier
Trained Skills: Nature plus three others
Available Skills: Pick three skills from the following list: Athletics, Endurance, Heal, Intimidate, Perception, Thievery
Skill Modifiers: +2 to Perception checks
Build Options: Bear, Boar, and Cat Totem Barbarian
Class Features: Bloodlust, Blood Rage, Rage, Soak, Tough as Nails
Characteristics: Although you can function without it, rage is a key aspect of your combat prowess.
Religion: Barbarians often worship the deity most closely tied to their clan or tribe. Regardless of alignment, this is often a nature or warrior god.
Races: Those who wish to defend their own by any means necessary make great barbarians including half-orcs, elves, and some dragonborn.
Barbarians often focus on totems to supplement their beliefs while providing a useful benefit in some cases. Strength, Constitution, and Wisdom are the Barbarian’s most important ability scores.
Bear Totem Barbarian: Hit them harder than they hit you. Strength is vital because the more damage you put out, the faster your opponent goes down. Constitution helps greatly if you leave yourself open to gain an advantage. Wisdom is a reasonable third ability score if you want to gain some abilities beyond hack and slash.
Suggested Feat: Weapon Focus (human feat: Toughness)
Suggested Skills: Athletics, Endurance, Intimidate, Nature
Suggested At-Will Powers: Knock Down, One-two Combination
Suggested Encounter Power: Ferocious Bite
Suggested Daily Power: Take No Prisoners
Boar Totem Barbarian:
Suggested Feat: Toughness (human feat: Human Perseverance)
Suggested Skills: Endurance, Intimidate, Nature, and Perception
Suggested At-Will Powers: Sweeping Blows, Gore Thrust
Suggested Encounter Power: Whirlwind Attack
Suggested Daily Power: Brutal Throw
Cat Totem Barbarian:
Suggested Feat: Expert Tactician (human feat: Skill Training (insight))
Suggested Skills: Heal, Nature, Perception, Thievery
Suggested At-Will Powers: Decisive Blow, Disarming Blow
Suggested Encounter Power: Lion’s Pounce
Suggested Daily Power: Sundering Blow
All Barbarians share these class features.
Bloodlust: Against Bloodied Targets, you deal an additional 3 damage with each attack. At 11th level, you deal an additional 6 damage. At 21st level, you deal an additional 9 damage.
Blood Rage: When you are bloodied the first time in combat, you immediately gain all benefits of rage and require no saving throw to end the effect.
Rage: Once during combat, you may enter a rage as a free action. While enraged, one successful attack per round deals extra damage. As you advance in level, your extra damage increases. At the beginning of each round, roll 1d20. If you roll a 15 or higher, your rage ends and you take a -2 to attacks for the remainder of the encounter.
• Between 1st and 10th level: +2d6 damage while raging
• Between 11th and 20th level: +3d6 damage while raging
• Between 21st and 30th level: +5d6 damage while raging
Soak: While raging, if an attack would hit your AC Defense, you may let it hit your Fortitude Defense instead. If the attack is successful, you gain a +1 rage bonus to your Fortitude until your rage ends. This ability stacks.
Your powers, called talents, are instinctual by nature. You draw upon them through a combination of innate ability, focused training, and strong ties to the land or your heritage. Your powers often benefit from Strength of Body or Will.
At-Will Powers
Decisive Blow
Barbarian Attack 1
At-will Primal, Weapon
Standard Action, Assist
Target: One Flanked Creature
Attack: Wis vs. Will
Hit: 1[W] + Str and your flanking ally can make an immediate basic attack.
Disarming Blow
Barbarian Attack 1
At-will Primal, Weapon
Standard Action, Disarm
Target: One Creature
Attack: Str vs. Reflex or Str vs. Fortitude
Hit: 1[W] + Str and target drops his held item.
Special: If the item is held in two hands, the target gets a +2 to his Fortitude.
One-two Combination
Barbarian Attack 1
At-will Primal, Weapon
Standard Action
Target: One Creature
Attack: Str vs. AC
Hit: 1[W] + Str damage and unarmed damage
Note: Unarmed damage is usually 1d4 + Str for medium creatures
Gore Thrust
Barbarian Attack 1
At-will Primal, Weapon
Standard Action, Charge
Target: One Creature
Attack: Str vs. AC
Hit: 2[W] + Str damage. At 21st level, increase to 3[W] + Str damage.
Knock Down
Barbarian Attack 1
At-will Primal, Weapon
Standard Action, Trip
Target: One Creature
Attack: Str vs. Reflex
Hit: Target is prone and you can make a secondary attack.
Attack: Str vs. AC
Hit: 1[W] + Str damage
Sweeping Blows
Barbarian Attack 1
At-Will Primal, Weapon
Standard Action
Target: Up to 3 adjacent creatures
Attack: Str vs. AC
Hit: 1[W] + Str damage
Encounter Powers
Ferocious Bite
Barbarian Attack 1
Encounter Primal, Weapon
Minor Action
Target: One Creature you’ve struck this round
Effect: Target takes Unarmed damage
Note: Unarmed damage is usually 1d4 + Str for medium creatures
Lion's Pounce
Barbarian Attack 1
Encounter Primal, Weapon
Move Action, Charge
Target: One Creature
Effect: At the end of this move action, make a basic attack
Special: You may still use your standard action for the round if you haven’t already.
Whirlwind Attack
Barbarian Attack 1
Encounter Primal, Weapon
Standard Action, Trip
Target: Burst all creatures within reach
Attack: Str vs. Reflex
Hit: 1[W] + Str damage and target is prone
Miss: Target is prone
Daily Powers
Brutal Throw
Barbarian Attack 1
Daily Primal
Standard Action, Grab
Target: One Creature
Attack: Str vs. Reflex or Str vs. Athletics
Hit: 2[Unarmed] damage and push target 2 squares. Target is prone.
Special: If you are raging, you can push the target 3 squares instead.
Sundering Blow
Barbarian Attack 1
Daily Primal, Weapon
Standard Action
Target: One Creature
Attack: Str vs. AC
Hit: 2[W] + Str damage and target takes a penalty to AC equal to your Str modifier (minimum 0).
Special: If you are raging, increase the penalty to twice your Str modifier.
Take No Prisoners
Barbarian Attack 1
Daily Primal
Immediate Action (interrupt)
Trigger: You make a successful basic attack.
Effect: You deal critical damage.
Additional Powers
The Art of War
Barbarian Utility 2
Position is the key to any battle.
Daily Primal
Immediate Action (Interrupt)
Effect: You may shift a number of squares up to your move
Tactical Advantage
Barbarian Utility 2
You leave yourself open long enough to help your party.
Encounter Primal, Reliable
Move Action
Target: One Marked Creature
Attack: Wis vs. Will
Hit: You grant your mark combat advantage. Your mark grants your allies Combat Advantage. These effects last until the beginning of your next round.
Special: If you have Expert Tactician, your mark grants you Combat Advantage also.
Tireless Rage
Barbarian Utility 2
Your fury burns unimpeded by the need for rest
Encounter Primal
Free Action
Effect: If you would succeed to stop your rage, you fail instead.