Except that it's not...I have the paperback version of 2.0 and while I like the book, it irritates the heck out of me that fundamental spells (i.e. Detect Magic) were needlessly changed. Uggh...
AD&D 1e PHB said:When the detect magic spell is cast, the cleric detects magical radiations in a path 1” wide, and up to 3” long, in the direction he or she is facing. The caster can turn 60’ per round. Note that stone walls of 1’ or more thickness, solid metal of but 1/12’ thickness, or 3’ or more of solid wood will block the spell. The spell requires the use of the cleric’s holy (or unholy) symbol.
OSRIC said:Detect magic creates a tunnel of magical vision in a path ten ft wide and thirty ft long, in which the cleric sees the aura of any magic item as a glowing blue nimbus. The spell’s effect is blocked by solid wood 3 ft thick, by stone 1 ft thick, and by solid metal 1 inch thick. The cleric can only scan a 60° arc during the course of a round: turning more quickly does not allow magic auras enough time to form in the cleric’s vision.
D&D SRD said:Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level (D)
Saving Throw: None
Spell Resistance: No
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.
1st Round: Presence or absence of magical auras.
2nd Round: Number of different magical auras and the power of the most potent aura.
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)
Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.
Aura Strength: An aura’s power depends on a spell’s functioning spell level or an item’s caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two.
I bet this question has been asked before, but why not play AD&D1 modules with the original/true AD&D1 rule books?Herein you'll find all of the rules necessary to play AD&D 1e modules under one cover, complete with to-hit tables, demons and devils, and dungeon mastering advice out the wahzoo!
I bet this question has been asked before, but why not play AD&D1 modules with the original/true AD&D1 rule books?
Bullgrit
I treat my OSRIC hardback as my "traveling spellbook". My original AD&D books stay at home away from the viscissitudes of my overcrowded messenger bag and the drinks-laden gaming table.I bet this question has been asked before, but why not play AD&D1 modules with the original/true AD&D1 rule books?
Bullgrit
I treat my OSRIC hardback as my "traveling spellbook". My original AD&D books stay at home away from the viscissitudes of my overcrowded messenger bag and the drinks-laden gaming table.
I bet this question has been asked before, but why not play AD&D1 modules with the original/true AD&D1 rule books?
Bullgrit
I bet this question has been asked before, but why not play AD&D1 modules with the original/true AD&D1 rule books?
Bullgrit