Edena_of_Neith
First Post
Hey there, folks.
Edena_of_Neith here. I'm still around.
A friendly greetings to everyone on the ENBoard.
To all my friends here, I wish you health and happiness, and I say to you: cheers!
And to any who think upon me poorly, I say: My apologies and regrets for the past.
- - -
I wish to comment that D&D, as it is now, is a bit overwhelming.
However, that is good, really, in my opinion.
It is really good to see so many supplements and modules out there, and so many expansions - there are more Campaign Worlds available for D&D now (known as the D20 system, but I think of it as D&D) than ever in history, and more are being produced every day.
We have Forgotten Realms and Greyhawk.
We have Oriental Adventures and the other WOTC settings (what are the names?)
We have the hugely detailed setting of Necromancer Games.
We have Call of Cthulu and we have Ravenloft back.
Soon, we will have Dragonlance back.
And we have Melnibone, and Hackmaster, and Heaven knows how many other settings up there on the Hobby Store shelves.
It is a good thing.
Our Hobby is flourishing, and Dungeons and Dragons is being sponsored by many gaming companies.
The only real problem is figuring out just what books and supplements to use in one's game.
There are so many, from so many companies, with their unique Feats and Skills, unique spells, unique Prestige Classes, unique cultures and races ... a wealth of material that could descend on player and DM alike in an avalanche.
Of course, then there is all the Online Material, a considerable addition to the material in print, and a new dimension in the Gaming World (as the Internet is, indeed, a new thing.)
One could pour over and agonize over what Feats and Skills to take for a character for hours, days, or weeks, there is so much material at hand, so many options and choices.
When I started D&D, elves were fighter/mages, halflings were thieves, dwarves were fighters, and you could put the whole game in a booklet.
How things have changed!
Edena_of_Neith here. I'm still around.

A friendly greetings to everyone on the ENBoard.
To all my friends here, I wish you health and happiness, and I say to you: cheers!
And to any who think upon me poorly, I say: My apologies and regrets for the past.
- - -
I wish to comment that D&D, as it is now, is a bit overwhelming.
However, that is good, really, in my opinion.
It is really good to see so many supplements and modules out there, and so many expansions - there are more Campaign Worlds available for D&D now (known as the D20 system, but I think of it as D&D) than ever in history, and more are being produced every day.
We have Forgotten Realms and Greyhawk.
We have Oriental Adventures and the other WOTC settings (what are the names?)
We have the hugely detailed setting of Necromancer Games.
We have Call of Cthulu and we have Ravenloft back.
Soon, we will have Dragonlance back.
And we have Melnibone, and Hackmaster, and Heaven knows how many other settings up there on the Hobby Store shelves.
It is a good thing.
Our Hobby is flourishing, and Dungeons and Dragons is being sponsored by many gaming companies.
The only real problem is figuring out just what books and supplements to use in one's game.
There are so many, from so many companies, with their unique Feats and Skills, unique spells, unique Prestige Classes, unique cultures and races ... a wealth of material that could descend on player and DM alike in an avalanche.
Of course, then there is all the Online Material, a considerable addition to the material in print, and a new dimension in the Gaming World (as the Internet is, indeed, a new thing.)
One could pour over and agonize over what Feats and Skills to take for a character for hours, days, or weeks, there is so much material at hand, so many options and choices.
When I started D&D, elves were fighter/mages, halflings were thieves, dwarves were fighters, and you could put the whole game in a booklet.
How things have changed!