D&D 4E OT: Shadowrun 4E announced


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ecliptic said:
Then I hope FanPro loses the license soon.

I don't. I don't think you could pull off Shadowrun very well at all in d20. There are some things that d20 just cannot do, and this is one of them.
 

Ottergame said:
I don't. I don't think you could pull off Shadowrun very well at all in d20. There are some things that d20 just cannot do, and this is one of them.

Uggh. I tire of hearing that assertion, especially as vague and unsupported as it typically is. There's nothing in the SR setting that d20 can't handle. There's nothing about playing a shaman or street samurai or hacker tackling monsters and corporations in post-modern America that can't be done in d20. In fact, they already did it in Urban Arcana to a large extent. And we just found out that d20 Cyberspace will be out later this year. Guess nobody's told the folks at WotC that it can't be done in d20. :D

No, you probably can't have a mage who's better with a pistol or sword than a merc, which is what everyone brings up right away in discussing a d20 SR conversion, but that's the system not the setting.
 
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Not easily, and not without removing most of what makes d20... well, d20. Or Shadowrun, Shadowrun.

Now, off to read the press release! n.n
 

Felon said:
Uggh. I tire of hearing that. There's nothing in the SR setting that d20 can't handle. There's nothing about playing a shaman or street samurai or hacker tackling monsters and corporations in post-modern America that can't be done in d20. In fact, they already did it in Urban Arcana to a large extent.

No, you probably can't have a mage who's better with a pistol or sword than a merc, which is what everyone brings up right away in discussing a d20 SR conversion, but that's the system not the setting.

Except you have to have a classless system set up, a skill based combat system, and a much more deadly combat system. In Shadowrun, you CAN quite easily make a character who's an armor wearing wizard who can fire a heavy machine gun better then anyone else, or a decker who can cast spells with the best of them. And there's nothing wrong with that, at all.

In order to hack apart d20 to the point you're faithfully recreating Shadowrun in it's native setting, you're probley playing something much closer to as-written Shadowrun then anything resembling d20.
 

I don't care how the rules change, it won't make a huge difference to me one way or the other. SR books are just damn fun to read, even if it's written for a different edition (which is something that DnD3.x doesn't have, despite being smoother in terms of the numbers).

I just want Shadows of Asia to be released. ;)
 

Ottergame said:
In order to hack apart d20 to the point you're faithfully recreating Shadowrun in it's native setting, you're probley playing something much closer to as-written Shadowrun then anything resembling d20.

I think you could probably work it with:

Armour as DR
Damage saves
vastly expanded rules on degree of success, applying to basically everything from combat to spellcasting
No hitpoints per level
no restrictions on skill expenditure per level
no skill points per level
no saves per level
scaling prices for skill buying
a skill based magic system
no classes
no armour feats
no weapon feats
a skill based combat system

In fact, the only actual thing that would still be d20 would be the descriptions of what each stat actually is, the fact that you have 3 saves, and the fact that you roll a d20.

Oops, I guess you were right.
 

Ottergame said:
Except you have to have a classless system set up, a skill based combat system, and a much more deadly combat system. In Shadowrun, you CAN quite easily make a character who's an armor wearing wizard who can fire a heavy machine gun better then anyone else, or a decker who can cast spells with the best of them. And there's nothing wrong with that, at all.

Classless system = system, not setting
Skill-based combat = sytem, not setting
More deadly combat = system, not setting

Please tell me you're starting to get it, or we'll have another Saeviomagy on our hands...oh God, here he comes....

Saeviomagy said:
I think you could probably work it with:

Armour as DR
Damage saves
vastly expanded rules on degree of success, applying to basically everything from combat to spellcasting
No hitpoints per level
no restrictions on skill expenditure per level
no skill points per level
no saves per level
scaling prices for skill buying
a skill based magic system
no classes
no armour feats
no weapon feats
a skill based combat system

In fact, the only actual thing that would still be d20 would be the descriptions of what each stat actually is, the fact that you have 3 saves, and the fact that you roll a d20.

Oops, I guess you were right.

The voice of impartiality, right, Sav?

You've had your myopia on the topic pointed out to you so often before that your steadfast unwillingness to acknowledge the distinction between system and setting is kinda admirable.
 
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