[OT] What are Fantasy Card Collecting games

creamsteak said:
...I would "like" to see this warlord game. If it really is worth it, I could definitely get into such a game. It inspires me to consider writing up some rules for a card game where you have player characters each with a deck of cards... and the "GM" runs monster decks and such that he designs specifically for situations.

I could see that working quite well... possibly in conjunction with DnD rules. Tell me what you think about this idea:

The players, are absolutely normal 3e characters, there is nothing too special about the group, and you have four of them. They each have thier dice out, and there is a combat grid in front of them.

The DM is behind a screen with dice and his key, and all other things as usual.

Now here is what we insert: A deck for each player character, and one for the DM. The players each draw a "hand" of five cards, and they draw a new card every turn. They cannot ever end a turn with more than 5 cards (they must discard in this case). The cards allow players to do certain things in combat that they normally can do, but the cards are random, thereby limiting the options the player can perform.

The player draws:
Bull Rush
Charge
Charge
Full Round Attack
Summon: Celestial Badger

The player (who picks his own deck of course, and tries to maximize his potential) chooses his move, and combat proceeds as normal.

The DM also suffers the same fate, but the DM draws one card per creature, but still cannot "hold" more than 5 cards.

- - -

End that transmission... also, maybe consider a card deck of "bonus moves." Things that add bonuses to Attack bonus, damage, saving throws, dice rolls in general, AC, allows you to avoid an AO...

Eh, just seems interesting to me.

you are actually very close to warlord.

in warlord, there are three kinds of cards.
characters <- people, creatures, and stuff like buildings or castles.

items <- anything that a character can equip be it a sword, shield, lycanthrope form, or fighting stance.

actions. anything people can do, including leveling up.

you start out with a few low-level characters, and your warlord. each warlord has a different ability, some are pretty straightforward, but some turn the game upside down. example: logan, the scout, can force the opponent to reroll a melee strike. krun, the nothrog, inflicts an extra wound whenever he hits.
(instead of the hit points you may be used to, hp are simplified. a level one guy would have 1 hp while your warlord might have 3.)

the best thing about the game though, is that you don't have to build an uber expensive deck to have fun. using one card collection, you could build evenly matched decks really easily andn have an absolute blast.

that's what I've done with my friends. we all use my cards to play.

in case you're wondering, warlord is a LOT easier to learn than magic. you can pick up the game, put out your creatures, and play straight out of a starter. in fact their first promotion was to take 25 card decks and include them in magazines. that was what got me hooked.

If you're new to CCG's I'd recommend warlord.
 

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