[OT] What are Fantasy Card Collecting games


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Can someone explain to me how in the world these CCGs actually threatened D&D a few years back?

I guess I still don't get the attraction with these games. Seems like a pointless waste of money to me. I know they're popular, and I haven't tried one, so maybe I'm ignorant. I never was in to baseball cards either, but I can understand that.
 


johnsemlak said:
Can someone explain to me how in the world these CCGs actually threatened D&D a few years back?

I guess I still don't get the attraction with these games. Seems like a pointless waste of money to me. I know they're popular, and I haven't tried one, so maybe I'm ignorant. I never was in to baseball cards either, but I can understand that.

Well, there was a period when everyone was buying and playing CCG's instead of roleplaying (and buying RPG products). Speed and entry costs being a factor.

There was some fear that RPG's might go the way of wargames.
 

My favorite was Jyhad, now Vampire: The Eternal Struggle. Loads of fun, much more social than Magic, larger games, sometime up to 8-12 players, alot of variety in decks without having to spend a fortune, a political component, you had to actually work with people either near you or on the other side of the table to win...

thullgrim
 

I have never been involved in card games all that heavily, but I have played them. They are quite fun, but far too expensive for the little entertainment I get.

I would "like" to see this warlord game. If it really is worth it, I could definitely get into such a game. It inspires me to consider writing up some rules for a card game where you have player characters each with a deck of cards... and the "GM" runs monster decks and such that he designs specifically for situations.

I could see that working quite well... possibly in conjunction with DnD rules. Tell me what you think about this idea:

The players, are absolutely normal 3e characters, there is nothing too special about the group, and you have four of them. They each have thier dice out, and there is a combat grid in front of them.

The DM is behind a screen with dice and his key, and all other things as usual.

Now here is what we insert: A deck for each player character, and one for the DM. The players each draw a "hand" of five cards, and they draw a new card every turn. They cannot ever end a turn with more than 5 cards (they must discard in this case). The cards allow players to do certain things in combat that they normally can do, but the cards are random, thereby limiting the options the player can perform.

The player draws:
Bull Rush
Charge
Charge
Full Round Attack
Summon: Celestial Badger

The player (who picks his own deck of course, and tries to maximize his potential) chooses his move, and combat proceeds as normal.

The DM also suffers the same fate, but the DM draws one card per creature, but still cannot "hold" more than 5 cards.

- - -

End that transmission... also, maybe consider a card deck of "bonus moves." Things that add bonuses to Attack bonus, damage, saving throws, dice rolls in general, AC, allows you to avoid an AO...

Eh, just seems interesting to me.
 

johnsemlak said:
I guess I still don't get the attraction with these games. Seems like a pointless waste of money to me. I know they're popular, and I haven't tried one, so maybe I'm ignorant. I never was in to baseball cards either, but I can understand that.

So is DnD. Or watching sports. Or just about any other hobby. It's just a question of how you spend your time and money. Granted, some are more financialy draining than others... one of the reasons I play Duel Monsters anymore is that it doesn't require umpteen gazillion dollars to assemble a good deck.

As for it being a POINTLESS waste... well... you have fun. That's the key part. Just like any other hobby. And believe me, the games can be quite fun. As long as the person watching doesn't have any anti-geek sentiment, you wouldn't believe how many people I've seen watch a game of magic and get interested because it looked really fun.

And how on earth, if you understand baseball cards, can you not understand Magic? You can't DO anything with baseball cards. They just sit there. All they are are little pictures of baseball players with their current stats on them... you can get the pictures and stats anywhere on the internet, free. And the whole "They are worth money" line is bunk IMHO... 99 out of 100 people, or worse yet probably, never see a dime in profit from collecting baseball cards. In fact, most people sink lots of money IN to the hobby.

I must disagree with that previous post. You will be bored to tears playing magic. Play a different CCG, any different CCG.

Deed... enough. Like someone else said, if you don't like it fine, but tons of people do. More than play other CCGs, probably. Apparently plenty of people are not "bored to tears". I wasn't.
 

Legend of the Five Rings is huge here in Evansville, Indiana. It's the CCG of choice, it seems. The players have gone through trying all the others, and they always go back to L5R. Magic is something everybody has a deck for, but never really plays anymore.
 

galaga88 said:
Legend of the Five Rings is huge here in Evansville, Indiana. It's the CCG of choice, it seems. The players have gone through trying all the others, and they always go back to L5R. Magic is something everybody has a deck for, but never really plays anymore.

Which really shows how much things can vary... Up here in Petoskey, Michigan, you probably couldn't find a single person with a single L5R card, except for me, and I bought them because I like L5R as a setting. You mostly see Magic and Duel Monsters around here, though Star Wars was pretty big for a while. (I never liked the Star Wars CCG, myself). Pokemon for a while, but when Duel Monsters came out, Pokemon died a quick death around here.
 

Originally posted by Oni
I would like to add just one thought on Magic: The Gathering. Where the game really shines (in my opinion) is in games involving several people. Group games allow for more social diplomatic metagaming (which is really a good thing in magic) strategies rather than particular cards.
This is the kind of phenomenon that drags my friends and me together a couple times a year to play Illuminati: New World Order. Screwing somebody over never felt so...special.
 
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