Other Metamagic "thingies"

Joker

First Post
I wanted to create a pair of gloves or gauntlets that would allow a user with the Quickened spell feat to cast a spell three times a day as per the Rod of Quickening.

How much would an item like this cost (assume up to 6th level can be quickened)? Would it cost less because it's a slotted item?

Thanks in advance.
 

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usually gloves/gauntlets don't do much for magic. wands and rods help, and rings shield or store, but its good to keep items and what they can do seperate. leave gloves to missle snaring and dexterity
while gauntlets are left to defense.

just my thee cents, which as all ahve said before, is worth nothing arund now.

-Sravoff
 

We've had discussions about where "How do I price this magic item?" discussions should go; and the consensus is that, while the guidelines in the DMG are guidelines and not hard-and-fast rules, they're still rulesy enough to warrant such discussions' being placed in the Rules forum. So here you go.

Daniel
 

Joker said:
I wanted to create a pair of gloves or gauntlets that would allow a user with the Quickened spell feat to cast a spell three times a day as per the Rod of Quickening.

How much would an item like this cost (assume up to 6th level can be quickened)? Would it cost less because it's a slotted item?

Thanks in advance.

No the prices in the DMG are for "slotted" items, it's 2x price for "unslotted".
In your case it's a kind of uncustomary space limitation since gloves/gantlets are not really in line with metamagic = 1.5x price, but because they take a slot and not the rod I would keep the same price.
 


Sravoff said:
usually gloves/gauntlets don't do much for magic. wands and rods help, and rings shield or store, but its good to keep items and what they can do seperate. leave gloves to missle snaring and dexterity
while gauntlets are left to defense.

just my thee cents, which as all ahve said before, is worth nothing arund now.

-Sravoff

What I wanted to do was make a gauntlet/mask combination that would allow the somatic and verbal components to be sped up dramatically. It could only be used on spells that have verbal and somatic components (not that that's any real limitation). Are there any discounts for a magic item that takes up two slots?
 

Generally, anything that you must hold in order to activate is treated as a slotted item for cost purposes - it takes up a "hand" slot.

Therefore, there'd be no reason to assign a cost difference between a metamagic rod of quicken and a pair of metamagic gloves of quicken.

However, because this would be a wondrous item rather than a rod, you might run into slot affinity issues. Gloves have affinity for "Quickness." I'd say that the quicken metamagic feat meets that criteria, and therefore there'd be no cost increase.

The next issue to consider is the limitation you are placing upon the item. Specifically, anyone can use a metamagic rod of quicken; only someone who already possesses the Quicken Spell feat could use your gloves. That might warrant a slight reduction in price. I'd recommend no more than 10%, and probably would not apply one at all. The benefit of the gloves is that you can wear them all the time, whereas a rod must be drawn from its holster in order to be used.

Just some thoughts,
 

Joker said:
What I wanted to do was make a gauntlet/mask combination that would allow the somatic and verbal components to be sped up dramatically. It could only be used on spells that have verbal and somatic components (not that that's any real limitation). Are there any discounts for a magic item that takes up two slots?
In the DMG there is a boxed text, near "item creation, left page) which speaks about special conditions and limitations and the possible discount for that, with restriction on classes, alignment etc....it's not in the DSR.
 

Worst case, would be the cost of the rod, plus 20,000 gp the cost of gloves of storing.
Buying them separate might even be more flexible. Perhaps you have two rods of quicken spell, after the three charges of one are used for the day, just switch out the rods.
 

TheGogmagog said:
Worst case, would be the cost of the rod, plus 20,000 gp the cost of gloves of storing.
As Patryn points out, there's really no reason to not accept a new magic item "Gloves of Spell Quickening". A slight reduction in price perhaps....but either way close to the Rod of Quickening cost.

As an aside, I'd argue that gloves are less flexible, and therefore cheaper, than a rod. You could have any number of magical Rods handy (barring any cheap - but funny - jokes :heh: ), whereas it would be impractical to be continually changing several pairs of gloves. The slots to put magic items are valuable things.....hence a discount for transfering a power from a Rod to a Slotted Item.
 

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