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I think it would be powerful but not nearly as overpowering as some have mentioned. If you made it so that the metamagic feat that allowed you to change energy types allowed the sorcerer to change any energy type I don't think it would be too bad. But then I have always seen the sorc as less powerful than the wizard and I think they get very few feats.

In short, it is powerful. Too powerful for free, but probably not game breaking as a feat. Also bear in mind that this feat would extend the casting time to a full round.
 

I got done play-testing this idea with a drow level 6 sorcerer against the party I DM, and it is not that much powerfuller. (Positive heals the living, negative heals the dead.) The party is at a very low level (2) and defeated the drow in 5 rounds, since the SR stopped them a few times.

Anyways, if everyone thinks it is too powerful, it could always be given at certian levels.


  • Fire at 1st level.
  • Cold at 3rd level.
  • Acid at 6th level.
  • Lightning at 8th level.
  • Force at 12th level.
  • Sonic at 14th level.
  • Positive and Negative at 19th level.
Would this be better than just giving them all at once?
 

I think that's a great idea. It also gives people a reason to stick with the sorcerer instead of getting into a prestige class at the first opportunity.

Remember that this is a much bigger power-boost for a PC than it is for an NPC. I know that sounds weird, but here's why:

Generally an NPC or monster shows up in the game once (at which point the PCs generally defeat or bypass him). Versatility isn't very important because the NPC faces only a single combat in the entire campaign - against the PCs

A PC, however, is generally involved in EVERY SINGLE combat in the campaign. Every conceivable kind of foe is faced at one time or another. If the party happens not to have, say, fire attacks, that Winter Wolf is going to be a much bigger challenge than if they do. Versatility is much more important for PCs.

So for a valid playtest you'll have to give this class to a PC (or NPC that travels with the group) and run it thorugh several adventures against a variety of foes.

I like the idea, though.
 


Because I hate wizards, they get all those cool PrC's and the sorcerer doesnt. And wizards get more spells, and usually sorcerers get frowned upon; which I dont know why. but with this varient, a sorcerer can compete with a wizard and have a better chance at winning then before. (stupid wizard and making his own personal spells.)



PS: I play-tested this, using an adult red dragon. 7th caster level, vulnerablitiy to cold is still hurting, since I'm facing it against a 12th level drow sorcerer. So far the drow killed the dragon with only a single digit hp left. I'm going to play-test a 1 sor in my next spare time, which might be a week or maybe sooner, and build it until it dies.
 

Bryon_Soulweaver said:
Because I hate wizards, they get all those cool PrC's and the sorcerer doesnt. And wizards get more spells, and usually sorcerers get frowned upon; which I dont know why. but with this varient, a sorcerer can compete with a wizard and have a better chance at winning then before. (stupid wizard and making his own personal spells.)

What? "Winning?"

Bryon_Soulweaver said:
PS: I play-tested this, using an adult red dragon. 7th caster level, vulnerablitiy to cold is still hurting, since I'm facing it against a 12th level drow sorcerer. So far the drow killed the dragon with only a single digit hp left. I'm going to play-test a 1 sor in my next spare time, which might be a week or maybe sooner, and build it until it dies.

1. Playtesting isn't a one or two battle thing, it's a rigorous series of tests (or at least it should be).

2. You took a 12th level sorcerer against an adult red, and the sorcerer killed it? How? Seriously, I'm curious.

3. You're the GM, if you want it in your game, put it in. IMO, there would be no reason to play a wizard if you do. The scaling by level is probably a better approach, if you want to do this.

4. Attempting to balance something by comparing it to a psionic class and then increasing its power doesn't seem right to me. IMO, the psionic "energy" powers need toning down.

Good luck and happy gaming!
 

I think the psionic 'energy' powers (5-in-one, really) are overpowered.

One of the catches to sorcerers and psionic types is supposed to be a limited repertoire, but psionic powers are really more like 2-7 powers each given energy and augmentation choices.
 

favor sorcerers, they still need help

I must say sorcerers need something. I don't know about editing their spells atributes is it though. thar sounds much more liek a prestige class.

I usually play sorverers because of their increased number of spells per day. However their lower level spells can seem a bit unbalancing at times. Doesn't matter if you still have a bunch of third levle spells saved up if you are killed by a couple of fourth level spells.

I can see wanting to give them somethng but I don't see this as being it. Feats may be the way to go becausse of their increased spells per day, but that also has problems as you cannot use them as easy as a wizard has.

Perhaps better familiar or something?

More Thoughts

-Sravoff
 


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