sithramir
First Post
I run a group with 7-9 9th level players. Usually 7 though. I usually throw them a CR 13 monster. Or a premade 13th level character. If I add equpiment to him I usually make hime 12th level and maybe throw in a few orc cohorts.
I'd suggest toying with things like that. If you are using good tactics then i'd lower it another CR for monsters but keep the exp one cr higher.
11th level good tactics encounter
12th level lot of equip monster(s) maybe with minor cohorts
13th level BBEG from MM
Note I always throw a few little things or something into the battles to make it a round or more added on without making it harder. I don't like having some fiendish ogres die without actions. Have the PC's melee guys have to swat through the meat shield orcs that follow those ogres or something would be a good way to make the encounter more worthwhile. Anything where the monster doesn't get 2-3 rounds of actions I usualyl cut xp big because they didn't use enough resources if the just lightning bolted them or one melee guy got a few good swipes.
I'd suggest toying with things like that. If you are using good tactics then i'd lower it another CR for monsters but keep the exp one cr higher.
11th level good tactics encounter
12th level lot of equip monster(s) maybe with minor cohorts
13th level BBEG from MM
Note I always throw a few little things or something into the battles to make it a round or more added on without making it harder. I don't like having some fiendish ogres die without actions. Have the PC's melee guys have to swat through the meat shield orcs that follow those ogres or something would be a good way to make the encounter more worthwhile. Anything where the monster doesn't get 2-3 rounds of actions I usualyl cut xp big because they didn't use enough resources if the just lightning bolted them or one melee guy got a few good swipes.