OK, the idea kind of seems to be that we write an article something along the lines of “The X Point of View” from issues #58-63, although I would title it differently. For those who are unfamiliar, these articles presented an outlook on the worldview of the dwarf, elf, gnome, halfling, and half-orc races, and the one in #63 discussed kobolds, goblins, hobgoblins, and gnolls briefly. This hadn’t really been done so thoroughly before, and a lot of this material was later introduced into mainstream parts of the game. We could do the same thing for the bugbears.
These articles went about explaining not only the point of view of the races, but went into detail about things such as assumed racial attitudes (assumed, in this case, meaning both what other people assume from the race, as well as what many members of the race take to how they think they should be), why and how racial bonuses and special abilities applied to them (such as stat mods, poison bonus saves, bonuses against fighting their enemies), why they view other races and their own race the way they do, why members of the race are better at one class or another and why they hardly ever or never take up another class, and most importantly: religion and how it affects the way they live. Myths were discussed, and new gods were introduced, most of whom eventually became integral parts of the AD&D game.
These articles by Roger E. Moore really are exceptional, and you should read them if you ever get the chance.
The fact that bugbears, while they have always had a significant presence in D&D games and worlds, are one of the least-discussed races, means there is a lot of room to work with. Goblins, orcs, kobolds, and hobgoblins have long been given more attention than bugbears, who have just about as much potential.
Here is what we know from the 3.5 Monster Manual about bugbears:
They are the biggest and strongest of the goblinoids, and are more aggressive than their smaller relatives. They live by hunting any creature weaker than themselves.
They ambush opponents whenever possible. They send out scouting parties when hunting, so that they can send reinforcements when needed. Their attacks are coordinated, and their simple tactics are sound.
They live in temperate mountainous regions in caves, in small tribal units. The biggest and meanest bugbear leads the tribe, which usually consists of as many young as adults. Children are not brought along on hunts.
Bugbears value only food and treasure, which they obtain from prey and intruders. They are greedy and prize shiny items, which they add to their collection through theft, plunder, and ambushes. They parley only if they believe they can gain something of worth, but often lose their patience in such encounters. They sometimes dominate and bully goblins and hobgoblins.
They will eat anything they can kill, including monsters and weaker goblinoids.
They serve Hruggek, who enjoys ambushes and furious combat as much as they do.
Their favored class is rogue, and their leaders tend to be fighter/rogues or just plain fighters.
They are very strong, hardy, and quick, but don’t relate well to other races. They are well skilled at moving silently, and can track foes by scent. They are chaotic evil.
Besides the MM, there are plenty of other sources to look at. If this article gets picked up, I will research each and every one of them within my power to do so.
One thing we need to determine, and quickly if we are going to get this idea going, is what our idea of the gods is going to be.
Hruggek, chief god of the bugbears, is their god of violence and combat. He teaches his followers that war and combat itself are not the only means to kill, but that using tricks and stealth to take out enemies is just as respectable. He is not the ruler of the pantheon per se, but so long as the others don’t threaten him, he won’t threaten them.
Intermediate; AL: CE; Domains: Knowledge, Law, Magic (that seems odd to me)
Grankhul is the god of hunting and stealth among bugbears. He teaches his followers to be ever vigilant and scout ahead while on the hunt, to gain intelligence and better surprise their foes. He takes a more active role with his followers than Hruggek does.
Lesser; AL: CE; Domains: (Chaos, Evil, Trickery?)
Skiggaret is a near-mad demigod whose sole mission in life is to spread fear. He drives bugbears to acts of destruction and aggression through his manipulations. He does not have a formal clergy per se, but many bugbears capitulate to him and give offerings to appease him. A small cult seeks to make his power base greater.
Demigod; AL: CE; Domains: (Chaos, Destruction, Evil?)
So, there are three other gods I would like to include. I’d like to see one similar paragraph for each of them before sending them in. I’d like to have one of them be female (any one would do), and I think there should be at least one of an alignment other than CE (CN and/or NE), just for the sake of variety.

one or two of them could be lesser gods, or they could just as well all be demigods. We’ll name them after we get the concepts down.
Earth: this could be either a god of agriculture or even elemental earth, but given what we know of bugbears it is not necessarily either. This one could be an elemental god that doubles as a god of strength, though. This would involve the caves they live in too, I'd assume.
Death: not a god of killing per se, but a god of the concept of death itself, and dying.
Fertility: one tends to assume that “fertility” and “goddess” go hand in hand – in fact, it may make even more sense to have a male fertility god, stressing the male aspect of mating and conquest.