That would be Mucho Cool-o. Do it!I still have to add some icons into the little black circles, that will tie the playmat into the look of grandpa's cards. I will upload a pdf once it is complete.
Question: why do you care if it's "trained"?
Goblyns Hoard said:Some skills have actions that only people trained in them can do, so I thought that would be a useful addition.
Here is my first go at creating a 4e Playmat, obviously inspired by BodhiWolff's work.
Includes a few extras, death savings throw, trained column for skills, keep track if you have used your action point and second wind in this encounter, and your healing surge value.
I still have to add some icons into the little black circles, that will tie the playmat into the look of grandpa's cards. I will upload a pdf once it is complete.
Comments and suggestions are welcome.
Minor comment: The "1/2 Max HP" and "Max HP" labels seem like they should be swapped, since the number of chits in the left box may be "1/2 Max HP" + 1, when using DnD's 1/2-round-down rules. Whereas, the number in the right box will actually be "1/2 Max HP".Here is my first go at creating a 4e Playmat, obviously inspired by BodhiWolff's work.
Includes a few extras, death savings throw, trained column for skills, keep track if you have used your action point and second wind in this encounter, and your healing surge value.
I still have to add some icons into the little black circles, that will tie the playmat into the look of grandpa's cards. I will upload a pdf once it is complete.
Comments and suggestions are welcome.
- I don't think the "trained" boxes are needed. If trained, write in the modifier, which could be "+0". If there is no modifier, consider the skill untrained.
Ah! Got it. I thought things like that would be either on Grandpa-style cards or the "shorthand notes" on the side-sheet you used.And thus, you wouldn't have access to techniques with that skill which require training (such as Acrobatics - Reduce Falling Damage ; Arcana - Identify conjuration/zone/ ritual/ magical effect, detect magic ; Dungeoneering - Aberrant Monter Knowledge )

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.