Werebat
Explorer
So I'm about to start the Out of the Abyss campaign. While discussing character generation, one of my players actually said they wanted to play a drow ranger with two scimitars.
Immediately after, another expressed an interest in a deep gnome, and then another, and then a fourth player wanted to play a myconid.
Correct me if I'm wrong, but isn't the assumption for the campaign that the PCs are NOT a group of Underdark races? It looks to me like they're supposed to be surface races trying (at least initially) to ESCAPE the Underdark, and unfamiliar with it, not native locals who know all about the place.
I don't want to limit my players, but I also don't want to regret allowing them to create an all-Underdark party. And I don't even know what the stats for a myconid would be.
One idea I had was to insist that anyone playing an Underdark race take the alternate background ability granting familiarity with Underdark cultures. It might be a slight deterrent that might result in a more mixed party.
What do you think?
Immediately after, another expressed an interest in a deep gnome, and then another, and then a fourth player wanted to play a myconid.
Correct me if I'm wrong, but isn't the assumption for the campaign that the PCs are NOT a group of Underdark races? It looks to me like they're supposed to be surface races trying (at least initially) to ESCAPE the Underdark, and unfamiliar with it, not native locals who know all about the place.
I don't want to limit my players, but I also don't want to regret allowing them to create an all-Underdark party. And I don't even know what the stats for a myconid would be.
One idea I had was to insist that anyone playing an Underdark race take the alternate background ability granting familiarity with Underdark cultures. It might be a slight deterrent that might result in a more mixed party.
What do you think?