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Outlands Reaper

wargear

First Post
Outlands Reaper
A powerful undead warrior whose victims arise as lesser undead in it's wake.


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Medium Undead (Extraplanar)

Hit Dice: 20d12+20 (150 hp)

Initiative: +7

Speed: 30 ft.

AC: 30 (+3 Dex, +8 natural, +9 armour), touch 13, flat-footed 27

Attacks: Scythe Melee +39/+39/+29/+24

Damage: Scythe 3d4+31, 19-20/x4

Face: 5 ft. by 5 ft./5 ft.

Special Attacks:

Special Qualities: Damage Reduction 10, darkvision 90 ft., fast healing 10, spell resistance 30, plague of undeath, undead traits

Saves: Fort:+12 Will:+9 Ref:+11


Abilities: Str:30 Dex:16 Con:- Int:13 Wis:20 Chr:15

Skills: Climb +30, Intimidate +25, Jump +30, Swim +33

Feats: Combat Reflexes, Dodge, Mobility, Spring Attack, Expertise, Whirlwind Attack, Improved Initiative, Scythe (Weapon Focus, Weapon Specialisation, Greater Weapon Focus, Greater Weapon Specialisation, Weapon Supremacy, Improved Critical), Power Attack, Cleave, Great Cleave, Improved Toughness, Two Handed Power Strike, Melee Weapon Mastery (slashing).


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Climate: Any

Orgranisation: Solitary

CR: 20

Effective Character Level: -

Treasure: None.

Alignment: Always Chaotic Evil

Advancement: -



An awe-inspiring figure, resplendant in ornate armour of ancient design and swathed in all-concealing robes and wielding a scythe...or it would be if it's very presence inspires bowel-clenching terror in even the mightiest warriors.

Once the reaper arrives in the Prime, it immediately kills any living beings in its vicinity, then marches directly towards the nearest concentration of sentient life, slaughtering all in its path. It is single minded in its mission, moving from settlement to settlement leaving death in its wake.

One to three days after it's passing, it's victims arise as undead. Most arise as skeletons or zombies, but the strong willed often arise as ghouls, wraiths or even a rare few as vampires. All are tasked to seek out life and end it.

In combat the reaper will concentrate on picking off one target at a time, but will Cleave or even Whirlwind Attack if given the opportunity. It will not run to pursue, it's march is steady but implacable.

It is not limited by the presence of the Sun.

Finally, once defeated, it is not destroyed. Merely banished from the Prime for a period of 101 days. After which point it returns to a random point within 50 miles of its point of banishment, and resumes its march.

If destroyed on it's home plane, it is destroyed for good.

Special Qualities:
Plague of Undeath (Sp): Any sentient being slain by the reaper arises as an Undead of equivalent HD 1d3 days after death. Apply the appropriate Template.

Feats:
Two Handed Power Strike: Gain double the strength bonus to damage when using a two handed weapon, instead of 1.5x the bonus.
 

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