Hello. 
I was flipping through the DMG2, and ran across the section describing skill challenges (which is better and more expansive than the DMG1 version, fwiw) and I'm kinda digging the idea of using a skill challenge that can last days. I think it would be a nice way to add a bit of spice to the campaign, allow the characters to experience the overland travel, without simply saying
"You travel for three days and reach the cave." I'm not sure if I like the example given in the DMG, however.
In short, I like the idea, but not sure I'm sold on their method. How have you (other DMs) handled something similar to this, if at all?
The way I figure it, if the PCs fail a check, it triggers a combat encounter, instead of relying on "random encounters."
I also noticed that the DMG2 has different DCs and difficulty "ratings" than in the DMG1.

I was flipping through the DMG2, and ran across the section describing skill challenges (which is better and more expansive than the DMG1 version, fwiw) and I'm kinda digging the idea of using a skill challenge that can last days. I think it would be a nice way to add a bit of spice to the campaign, allow the characters to experience the overland travel, without simply saying
"You travel for three days and reach the cave." I'm not sure if I like the example given in the DMG, however.
In short, I like the idea, but not sure I'm sold on their method. How have you (other DMs) handled something similar to this, if at all?
The way I figure it, if the PCs fail a check, it triggers a combat encounter, instead of relying on "random encounters."
I also noticed that the DMG2 has different DCs and difficulty "ratings" than in the DMG1.