Artoomis
First Post
Okay, so here's how I see it, with quotes form the SRD:
Well, still provoking an AoO seems reasonable.
I guess no opponent would ever avoid you, as they are already prone and have nothing to lose. Anyway, an opponenet could choose to let you through, if circumstances warranted it.
Here I'd apply a two-size penalty to the prone character (based on the logic that a meduim character is pretty darn small, effectively, when prone). Also, no bonus for four legs since the opponent is already prone. This effectively is a -8 for the prone character: not an auto-success, but pretty close in most cases.
Obviously the opponent stay prone even if you fail the opposed check, but you cannot get by.
srd said:Step 1
Attack of Opportunity. Since you begin the overrun by moving into the defender’s space, you provoke an attack of opportunity from the defender.
Well, still provoking an AoO seems reasonable.
srd said:Step 2
Opponent Avoids? The defender has the option to simply avoid you. If he avoids you, he doesn’t suffer any ill effect and you may keep moving (You can always move through a square occupied by someone who lets you by.) The overrun attempt doesn’t count against your actions this round (except for any movement required to enter the opponent’s square). If your opponent doesn’t avoid you, move to Step 3.
I guess no opponent would ever avoid you, as they are already prone and have nothing to lose. Anyway, an opponenet could choose to let you through, if circumstances warranted it.
srd said:Step 3
Opponent Blocks? If your opponent blocks you, make a Strength check opposed by the defender’s Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus on the check for every size category he is larger than Medium or a -4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you knock the defender prone. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check (including the size modifiers noted above, but no other modifiers) to try to knock you prone.
Here I'd apply a two-size penalty to the prone character (based on the logic that a meduim character is pretty darn small, effectively, when prone). Also, no bonus for four legs since the opponent is already prone. This effectively is a -8 for the prone character: not an auto-success, but pretty close in most cases.
srd said:Step 4
Consequences. If you succeed in knocking your opponent prone, you can continue your movement as normal. If you fail and are knocked prone in turn, you have to move 5 feet back the way you came and fall prone, ending your movement there. If you fail but are not knocked prone, you have to move 5 feet back the way you came, ending your movement there. If that square is occupied, you fall prone in that square.
Obviously the opponent stay prone even if you fail the opposed check, but you cannot get by.