I'm sure this is beating a dead horse (pun fully intended).
Has anyone yet come up for a convincing rationale for why overruns are not permitted as part of a charge?
This makes little sense to me (even less since I just finished watching the charge of the Rohirrim yet again).
Conceded: many aspects of the game are not realistic, and no simulation can be. But what's the problem. People have said it's basically to keep people from ignoring front-line fighters and getting to "softer" targets.
But that doesn't matter: a giant will overrun you on his regular move, and still hit the person he wants to hit. Why remove the charge option?
I remain committed to an ethic of running things precisely and only by the rules as written. But -- like the rules for sundering magical items off of characters -- this rule leaves me cold.
best,
Carpe
Has anyone yet come up for a convincing rationale for why overruns are not permitted as part of a charge?
This makes little sense to me (even less since I just finished watching the charge of the Rohirrim yet again).
Conceded: many aspects of the game are not realistic, and no simulation can be. But what's the problem. People have said it's basically to keep people from ignoring front-line fighters and getting to "softer" targets.
But that doesn't matter: a giant will overrun you on his regular move, and still hit the person he wants to hit. Why remove the charge option?
I remain committed to an ethic of running things precisely and only by the rules as written. But -- like the rules for sundering magical items off of characters -- this rule leaves me cold.
best,
Carpe