Thornir Alekeg
Albatross!
So, I'm a little confused. Is your point that the overuse of magic and monsters makes us as players feel that they are less "magical" and "monsterous," or that if a setting uses magic and monsters as a common part of the setting, the PCs and NPCs will feel it is less "magical" and "monsterous?"Ever notice how when ever a monster is overused or becomes too common it makes it seem less "monstery". For instance, the overuse of Dragons (everyone having one to ride on in our high level games) turned dragons (once a cool creature bringing images of Smog into ones mind) into little more then domestic flying battle horses. After that we never thought of Dragons the same.
Same with magic. Once we started letting PCs buy magic (to eat up their GPs) we ended up devaluating the rare pieces we found adventuring. Ho hum was what we felt.
The same can be said for game settings where continual light spells light entire dungeons or even city streets. Once magic becomes as common as modern technology, its no longer "magic" in practicality.
Or do you disagree with this assessment?
If your point is the first one, I will disagree. The feel changes as it becomes familiar. "Overuse" may make it happen faster, but it still happens. I've been playing D&D for 27 years. Whether I'm playing in a Conan style low-magic setting or Ebberron style common magic, I am not going to get a rush from seeing a Continual Light spell. Been there, done that. Now, Ebberron adding things like the Lightning Rail and elemental powered airships brings back a touch of that magical feeling for a short time. Why? Because it is new to me, but just like everything, after a while the newness wears off and it becomes one more feature. If you play long enough it is bound to happen.
Now within settings and campaigns, I will agree with you - but that is because by the very definition of the setting, those things are more common. When magic becomes a substitute for technology, it becomes as accepted to the people of that world as technology is to us.
I understand your desire for more published material where magic is a rare and amazing thing, but it hasn't been that way with D&D for a long time (some would argue that it never was).