Ever notice how when ever a monster is overused or becomes too common it makes it seem less "monstery". For instance, the overuse of Dragons (everyone having one to ride on in our high level games) turned dragons (once a cool creature bringing images of Smog into ones mind) into little more then domestic flying battle horses. After that we never thought of Dragons the same.
Same with magic. Once we started letting PCs buy magic (to eat up their GPs) we ended up devaluating the rare pieces we found adventuring. Ho hum was what we felt.
The same can be said for game settings where continual light spells light entire dungeons or even city streets. Once magic becomes as common as modern technology, its no longer "magic" in practicality.
Or do you disagree with this assessment?
Same with magic. Once we started letting PCs buy magic (to eat up their GPs) we ended up devaluating the rare pieces we found adventuring. Ho hum was what we felt.
The same can be said for game settings where continual light spells light entire dungeons or even city streets. Once magic becomes as common as modern technology, its no longer "magic" in practicality.
Or do you disagree with this assessment?