CruelSummerLord
First Post
Valiant said:Ever notice how when ever a monster is overused or becomes too common it makes it seem less "monstery". For instance, the overuse of Dragons (everyone having one to ride on in our high level games) turned dragons (once a cool creature bringing images of Smog into ones mind) into little more then domestic flying battle horses. After that we never thought of Dragons the same.
Same with magic. Once we started letting PCs buy magic (to eat up their GPs) we ended up devaluating the rare pieces we found adventuring. Ho hum was what we felt.
The same can be said for game settings where continual light spells light entire dungeons or even city streets. Once magic becomes as common as modern technology, its no longer "magic" in practicality.
Or do you disagree with this assessment?
I totally agree. Magic should not be a tradeable commodity, nor should PCs be discarding magic swords in favor of something "better." Making a magic sword should be an undertaking made by the most powerful of wizards-you had to be an 18th level mover and shaker to do it in previous editions, and now wizards can do it even before they hit double digits.
Blech.
And worse, magic items are mass-produced, and become a cheap commodity.
Double blech.