Raven Crowking
First Post
White Whale said:VirgilCaine, I beg to differ
This is D&D. D&D is not the real world, it is a mysterious world of magic and monsters.
In D&D I want straightforward, game-enabling magic (for the PCs). I want magic to be rare and mystic to the average farmer. I want game balance. I want cool, amazing magic devices--amazing because these are items that do unbelievable things (again, from the average farmers point of view), and because they are so hard to obtain.
I want rare spellcasters, I want few of them, so as there is a legitimate reason why the PCs should take on the BBEG instead of some of the numerous high level NPCs.
I don't want commoners lusting for wizard blood because there probably isn't a (high level) wizards within hundreds of miles. I don't want trusted, well-organized groups of benevolent spellcasters to counter the few rogue wizards and the evil cults, because that prevents the PCs from asking "why does not [insert powerful group] take care of the BBEG?"
I want to see the Monster Manual I standbys and new monsters the GM has cooked up himself.
I want to be 10th level and still on the same horse I bought at 3rd level (which should be advanced some hit dice).
I don't want to roam over an unfamiliar landscape in my Carpet of Flying or on griffon-back or on a Phantom Steed...because I think this makes for a boring interaction with the world.
I want to invade lost tombs and track hidden cities, find and break evil cults worshipping dark gods, destroy threats from beneath the earth to the flourishing civilization above ground.
Magic being mysterious is crucial, because it makes the rare appearances so much more memorable.
I hate monsters being overused... if monsters infiltrate the cities, the caravans, the ships, they lurch from the sewers, the alleys, and the graveyards, and the ever-present and dangerous wilderness, how exactly are the commoners supposed to survive in this world?
I like the cut of your jib, and would like to sign up for your newsletter.