Blue Orange
Gone to Texas
Cultists. Every plot seems to come down to cultists.
The influence of Call of Cthulhu?
Cultists. Every plot seems to come down to cultists.
No, sadly I think it's just because they're still acceptable targets as enemies. For everyone else, you have to specify why it's ok to kill them.The influence of Call of Cthulhu?
they exists and you're an adventurer. what more of a justification you need?No, sadly I think it's just because they're still acceptable targets as enemies. For everyone else, you have to specify why it's ok to kill them.
Right now my vote is Vrocks (in DIA) .... they stun my bladesinger by screaming every time we fight them. Ironically, they still can't hit her worth a flip even while she is stunned. At 14th level I am considering blindness/deafness so I can cast deafness on myself next time we face them.What monsters do you feel are being overused in current D&D official materials (adventures, video games, etc)? Goblins and orcs always make a big appearance because of the history behind them, but what others? Maybe it's just me, but it seems like you can't find an official D&D product in the past couple years that doesn't have you fighting duergar. They seem to be everywhere. And hags. Always popping up.
I'm almost getting to the point where if I see another duergar, I'm gonna skip it lol.
They are in DIA too.I was going to mention hags, but forgot about them. They were in Tomb of Annihilation, Dungeon of the Mad Mage, Icewind Dale: Rime of the Frostmaiden, Candlekeep Mysteries, Curse of Strahd, Van Richten's Guide to Ravenloft, and most recently in The Wild Beyond the Witchlight. I might have even missed a few, as they're so common in D&D 5e.
There is a bunch of very random stuff in the last chapter of RotFM. It feels very old school in that regard. "you kick down the door and see a..."The hags in Rime of the Frostmaiden are odd. The one you can encounter early in a low-level mission is nicely thematic, you can make a deal with her, and the outcome can have a lot of effect on at least one of the locales.
But the bonus late-game coven is pretty much a throwaway encounter tucked awkwardly away, with no build-up, precious little personality and not a great deal of threat to characters at that level.
When my party encountered the hag in Rime of the Frostmaiden, they actually didn't try to murder her and take her stuff (surprisingly, granted that my party is filled with semi-murderhobos, and hags are known for being evil), and instead tasted the soup she was making (which had human bits floating in it), complimented her on it, gave her some gifts, and got what they wanted without having to do combat. It was a pretty interesting encounter for my group.There is a bunch of very random stuff in the last chapter of RotFM. It feels very old school in that regard. "you kick down the door and see a..."
My players have developed the habit of killing hags on sight, before they can say anything, so deals tend not to happen.
My players might have done that if they hadn't already done hags to death! Partially my fault, I used a hag coven (with reason) in the previous campaign, written by me, so they where already suffering from hag-fatigue. Most of the time they will try negotiating with pretty much anything.When my party encountered the hag in Rime of the Frostmaiden, they actually didn't try to murder her and take her stuff (surprisingly, granted that my party is filled with semi-murderhobos, and hags are known for being evil), and instead tasted the soup she was making (which had human bits floating in it), complimented her on it, gave her some gifts, and got what they wanted without having to do combat. It was a pretty interesting encounter for my group.