Which of the following are artifical restrictions?
None of them, of course. Those are good examples that my support my point. Thanks.
A character being restored to full health and surges after resting for six hours is _itself_ artificial. How is it artificial to alter that recuperation method?
The game itself is artificial. How profound is that? Perhaps artificial is not an accurate term without designating a baseline, however. The "non-artificial" part of this is that the rules as-is are not to be considered artificial. Any changes to those rules are artificial (as I've used it). Your examples above which support my point are good example of non-artificial side-effects of coping with too many rest periods. Artificially, the DM could say "you can't rest until you defeat so-and-so." The PC, on the other hand, could say, "I have no dailies and no surges, so screw that! My character doesn't have a death wish so he's gonna find something else to do." That's really a crappy outcome for this houserule.
But, maybe it doesn't come up in practice. I would just be wary of it. I'd have to think it would come up, however. If the DM were so good though that it would never come up then I would argue that the "artificial limitation" is not needed in the first place.
Whether that's with a wound system, a slower surge recovery system, not allowing health to spring back, or stipulating that wound handwaving only occurs between set adventure or milestones cinematically? Cause those are all house rules I've seen.
If the goal is 'I want to run a combat a day, but don't want players to just burn all their dailies and not care about their surges' then the solution is not 'Too bad'. I already see the problem with LFR (3 combats per day) that # of surges are largely meaningless and you can AP _every combat_ and daily once per combat. Change that to one combat and it throws a lot of the game out of whack.
Some other options:
Allow people to only use one daily attack or daily utility per encounter.
Reduce the # of healing surges in the party drastically.
Change Con to, instead of giving surges, give a modifier to your surge value.[/QUOTE]