JDJblatherings said:It's not "code" it's a document.
My 2nd edition PHB had a page XX typo in it. Must have been a Wotc time travel publishing experiment.
Maggan said:They did. There was a last pass.
What they didn't do was another last pass. And then another, and another and a fourth and fifth final pass.
Or to put it in other words: a final pass is always made, but won't catch all errors. Ever.
It's a reality of creating complex books like the D&D core rules.
Sure, the "page XX" is easily caught if you look for it. But I'm totally sure someone was banging with a hammer on the heads of the people putting the print masters together, screaming "ARE YOU DONE? ARE YOU DONE YET? WHAT ABOUT NOW? ARE YOU DONE NOW? I HAVE TO SEND THIS TO THE PRINTER NOW! NOW! ARE YOU DONE YET? CAN I HAVE ICE CREAM? ARE YOU DONE? I'M SO TELLING THE ROUSE IF YOU'RE NOT DONE NOW!".
Publishing is not a business for quiet contemplation.![]()
/M
CharlesRyan said:Thanks!
For what its worth, Maggan has it exactly right. The D&D core books constitute a huge and immensely complex document; so long as deadlines exist, no document on that scale will ever be perfect.
As long as I've been in the publishing business, much of that as an editor, I've never, ever received a new book from the printer without discovering some sort of error within 10 minutes. (With my editor's eye, I frequently notice typos in other publishers' books as well--not just game books, but novels, nonfiction, childrens' books, and so on from publishers big and small.) The trick isn't one of attaining perfection, but of ensuring that only the most trivial of errors slip through your net. Missing a couple of page refs sucks--I'd be embarrassed if they were my responsibility--but in a document that contains literally hundreds of cross-references, it's amazing there are only two. (Much worse than a "page XX" would be a "page 65" that actually refers to the wrong page, and I'd be very surprised if there were any of those!)
I'd like to go on record with this: Kim Mohan is an editing god, and he has an incredible team. Anyone who finds fault with Kim's work simply has no appreciation of the scale and complexity of what he does!
Hey, I still like to use LaTex. Not that I get to do that in my Microsoft Office dominated workspace, but...Lizard said:"Code" does not always mean "a program". A "code" can also be a flagged bit of text used for layout, for example, "XX" is a code. "BEGIN_SIDEBAR" is a code. Etc. In Ye Olden Dayse, before WYSIWYG, all formatting was done with codes. You'd type in things like \\i to start italics, or whatever.
Belen said:Um...not true.
JDJblatherings said:It's not "code" it's a document.
I can confirm these two - I'm looking at my hardback printed copy of the DMG that I got from my FLGS right now.Khuxan said:Page 176 of the DMG: "See "Bonuses and Penalties" on page XX of the Player's Handbook"
Page 191 of the DMG: "Refer to page XX in Chapter 4 for details of different sorts of doors and portcullises"
That's all in the three core rulebooks (I think).
Not too many, but still: surely it's an error that is laughably easy to catch. Just search the proofs for XX... it would take, what, half a minute max?