ElectricDragon
Explorer
Eric,
We found the errant wizard, trying to leave the county. He had nearly half the book on him as the fence promised. He readily agreed to hand over the ill-gotten pages if only he could have copies of one or two of them. I told him no. The fact that he wasn't being sold into slavery to atone for his crimes and recompense the victims should be payment enough. He grumbled but agreed when he noticed the posse of sheriffs with his brother in chains backing up my negotiations. The local sheriffs then escorted him and his brother out of the capitol and gave them orders to never return.
Ambrose
Magic to Eat By
Banquet
Conjuration (Creation)
Level: Brd 3, Sor/Wiz 3
Components: V, S, M, F; see text
Casting Time: 5 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Area: 50 feet radius
Effect: 1 or more rectangular table(s) and 2 or more chairs
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No
You conjure up to 1 long rectangular table and eight chairs/2 levels (maximum 10 tables and 80 chairs at 20th level). The tables and chairs are stable and sturdy, solid oak. All tables are covered with a lace tablecloth and set with 8 places. A setting includes a plate, a saucer, a bowl, a tankard, a goblet, silver spoon, silver fork, and silver knife, and a cloth napkin. You also conjure 1 unseen servant/table to serve the meals, refill drinks, and generally see to your guests' needs. Any piece removed farther than 50 feet away from the table(s) changes into smoke and wafts away. At the end of the spell, all conjured pieces similarly disappear.
This spell provides no food, just the accoutrements of the meal and the servants. Further, any meal served on these tables grants its cook a +4 bonus to Diplomacy checks for 1 hour with any who partake of it.
Material Components: A sliver of wood and a white lace handkerchief (worth 3 gp). These must be augmented by the components of the unseen servant spell (string and a bit of wood) if this benefit is to be included.
Focus Component: A miniature teak chair (worth 25 gp) and a miniature crystal goblet (worth 15 gp).
Cook's Note: An instant dining area for frontier dinners of state. This spell is now required learning for any of my employees that can cast it.
Bless Water
Transmutation [Good]
Cook's Note: Adds no flavor whatsoever to foods cooked with it. Such food radiates dim good though.
Chill Metal
Transmutation [Cold]
Cook's Note: This spell can be used to quickly chill or even freeze foods or drinks placed in metal containers. Two rounds is enough to chill and cover with frost most foods and drinks. Three or more rounds solidly freezes beverages and foodstuffs. To prevent freezing of foods and drinks, it is necessary to empty the container as it will continue to chill until the spell ends. I am experimenting with a dish that uses frozen cow's milk and oil of the vanilla bean.
Cook's Delight
Conjuration (Creation)
Level: Brd 5, Sor/Wiz 5
Components: V, S, M, F; see text
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Effect: 50 ft. by 50 ft.
Duration: 2 hours/level (D)
Saving Throw: None
Spell Resistance: No
You conjure a huge pavilion that over 4 long tables covered with white and red checkered tablecloths, 3 cabinets containing: a complete assortment of knives, 2 mortars & pestles, 3 strainers, 2 sieves, 1 colander, 3 long-handled frying pans, 2 metal grids, 2 waffle irons, 3 cleavers, 2 mallets, 2 tongs, 10 bunches of twigs, 15 cloths, 5 lb. scouring sand, 2 tubs, 3 weighing scales, 2 roasting forks, 2 skimming spoons, 1 rolling pin, 1 cheese grater, 4 iron handmils; and 10 buckets of water. Surounding the pavilion are 3 cookfires with iron grates and spits and a clay oven. The ground under the pavilion and surrounding it out to a distance of 50 feet from the center point is level, clean, and dry. Three or more unseen servants are conjured to assist with the cooking and can follow any simple order related to cooking (grind these, peel that, stir this, etc.). The spell conjures one unseen servant per 3 caster levels.
This spell provides no food, just a portable kitchen with 3 or more sculleries (unseen servants)
Material Components: A chip of oak, a red and white checkered handkerchief and a sprinkling of water. These must be augmented by the components of the unseen servant spell (string and a bit of wood) if this benefit is to be included.
Focus Component: A miniature iron skillet (worth 10 gp) and a miniature silver spoon (worth 50 gp).
Cook's Note: A complex spell, but worth it for the ability to create a feast fit for a king in the middle of the wilderness. With banquet to supply a dining room anywhere can be a dinner of state. Myself and my best assistant cooks are assigned a spellcaster with the ability to cast both this spell and banquet in case of emergencies.
Create Food and Water
Conjuration (Creation)
Cook's Note: Should only be used in the direst of circumstances; the food is an affront to the taste buds.
Create Water
Conjuration (Creation) [Water]
Cook's Note: Water is a necessary ingredient of most meals.
Curse Water
Necromancy [Evil]
Cook's Note: Adds no flavor whatsoever to foods cooked with it. Such food radiates dim evil though.
Disguise Food
Illusion (Phantasm)
Level: Asn 2
Components: S, M
Casting Time: 1 move action
Range: 10 feet
Target: up to 1 cu ft of food/level (or about 8 lbs./lvl)
Duration: 10 hour/level
Saving Throw: Special (object)
Spell Resistance: No (object)
This spell covers the target food with the illusion of a masterwork meal; in taste, smell, and looks; no matter what the actual food is. Moldy food, maggoty food, or poisoned food is thus a scrumptious repast until the disease/poison/infestation takes effect. The food's aura is masked from most detect spells (and effects with similar capabilities) as though it were nonmagical. A detect poison spell though, will see through the disguise if poison is present and purify food and drink will work normally no matter what the food looks like.
Material Components: A piece of iron pyrite touched to the food while the food is sprinkled with diamond dust (worth 500 gp).
Cook's Note: Completely hides the taste of poisons. Detect poison is required for all meals of state now. I asked Kerrik to try to infiltrate the local assassin's guild for me. It took him 3 years after the great debacle with the dwarven ambassadors. Only the fact that I keep multiple methods of poison control available saved the whole party. I hope that inside knowledge of the workings of that dark guild will help stave off future attempts at disrupting any of my banquets ever again. The only reason I did not lose my head on the chopping block over this outrage is that the king was never in any actual danger (I prepare and serve his food personally, no servants are allowed close to it).
Goodberry
Transmutation
Cook's Note: The berries from this spell are extremely useful by adding them to flavorful but non-nutritious meals.
Heat Metal
Transmutation [Fire]
Cook's Note: This spell is mainly used for quickly cooked items.
Heroes’ Feast
Conjuration [Creation]
Cook's Note: For those that do not have a royal chef available.
Major Creation
Conjuration (Creation)
Cook's Note: Useful to create rare fruits, legumes, nuts, berries, grains, or vegetables when the real thing is unavailable. Nonliving does not mean rotten. Legendary foodstuffs cannot be created by use of this spell.
When used to create a complete meal, a Craft (cooking) check determines the quality of the meal.
Craft (cooking) check result---Quality of Meal
3 or less---Poor (2 sp)
4-8 ---Common (5 sp)
9-13 ---Good (2 gp)
14-18 ---Fine (3 gp)
19-23 ---Excellent (5 gp)
24-28 ---Superb (7 gp)
29+ ---Banquet (10 gp)
Poor meals have such poor nutrition that they give the eater a 50% chance to take 1 point of Constitution damage. Common meals have only a 25% chance for the same damage. Good or better meals have no chance of damaging the eater. Excellent and better meals have a 50% chance to heal the eater of 1 hit point of damage. Banquet meals instead heal 1d2 hit points. Anyone can choose to make a worse quality meal than they roll.
Minor Creation
Conjuration (Creation)
Cook's Note: Useful to create rare fruits, legumes, nuts, berries, grains, or vegetables when the real thing is unavailable. Nonliving does not mean rotten. Legendary foodstuffs cannot be created by use of this spell.
When used to create a meal, a Craft (cooking) check determines the quality of the meal.
Craft (cooking) check result---Quality of Meal
5 or less ---Poor (2 sp)
6-10 ---Common (5 sp)
11-15 ---Good (2 gp)
16-20 ---Fine (3 gp)
21-25 ---Excellent (5 gp)
26-30 ---Superb (7 gp)
31+ ---Banquet (10 gp)
Poor meals have such poor nutrition that they give the eater a 50% chance to take 1 point of Constitution damage. Common meals have only a 25% chance for the same damage. Good or better meals have no chance of damaging the eater. Excellent and better meals have a 50% chance to heal the eater of 1 hit point of damage. Banquet meals instead heal 1d2 hit points. Anyone can choose to make a worse quality meal than they roll.
Plant Growth
Transmutation
Cook's Note: The enrichment version of this spell brings food crops to maximum production capability.
Purify Food and Drink
Transmutation
Cook's Note: In a pinch, useless food and drink can provide sustenance.
Putrefy Food and Drink
Transmutation [Evil]
Cook's Note: When I asked Eric who would ever use such a spell, he readily countered with a reminder of the banquet in honor of the dwarven ambassadors and begged me to make peace with Baron Erlitz. I promised to invite him to the next dinner of state as a gesture of peace; whether he comes or not and whether he acts the buffoon again remains to be seen.
Spice
Conjuration (Creation)
Level: Bard 0, Clr 0, Drd 0, Sor/Wiz 0
Components: V, S, F
Casting Time: 1 standard action
Range: 5 feet
Effect: Special, see below
Duration: Instantaneous (and 1 hour/level)
Saving Throw: None
Spell Resistance: None
This spell conjures 1 finely-ground ounce of any non-magical spice named by the caster into the focus component. This silver rod is then used to dispense the correct amount of that spice for the meal in question (cook's opinion) by shaking it over the meal. The spice disappears after 1 hour per caster level if not used sooner.
Special: Those that eat a meal using such spice heal one hit point after the meal is finished (or 10 minutes after starting eating).
Focus Component: A short silver rod with one end that has small but deep holes bored into it (worth at least 50 gp). The holes form the shape of an "S".
Cook's Note: The perfect way to acquire a rare spice for a meal.
Transmute Metal to Wood
Transmutation
Cook's Note: Magical weapons transformed into wooden ones can be used for cooking food; supposedly the food gains a blood-like coppery taste and a mild tingle. This is still untested as it seems no one is willing to fuel my taste experimentation and conversation-starters like, "I wonder what your dagger would taste like" seem to quickly lose the audience.
Warrior's Meal
Enchantment (Compulsion) [Mind-Affecting]
Level: Bard 4, Cleric 4
Components: V, S, M, F
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Meal, table, and service for one creature/2 levels
Duration: 1 hour/2 levels (max 10 hours at 20th level)
Saving Throw: None (harmless)
Spell Resistance: No (harmless)
You bring forth a great meal, including a serviceable table, adequate chairs, wooden service (plates, bowls, forks, etc.), and food and drink, all from a tablecloth spread upon the ground. The meal takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. At the end of the spell the table, chairs, and service vanish. Every creature partaking of the meal gains a luck bonus equal to 1/2 the caster's casting modifier (max luck bonus +5) to attacks and damage. The meal is delicious and suppresses fatigue and exhaustion for its duration. After the effect ends, any fatigue or exhaustion comes back at full strength and must then be dealt with as normal (mainly, rest can end or lessen the conditions).
Material Components: 1 day's rations
Focus Component: A red and white checkered tablecloth (5' x 5'; wt. 2 lb.; cost: 3 gp), a miniature wooden knife and a miniature wooden fork.
Cook's Note: This spell was made by Eric and is the main reason I hired him on the spot the first time I saw him cast the spell. He has since proved superior to my needs and became indispensable to both me personally and through me, to the king.
Author's Note:The reason this section is purportedly the longest has more to do with the game rules for how many pages it takes to pen a spell in a book than how many pages it took to describe it. I left out the Core Rules spell descriptions to shorten the read.
We found the errant wizard, trying to leave the county. He had nearly half the book on him as the fence promised. He readily agreed to hand over the ill-gotten pages if only he could have copies of one or two of them. I told him no. The fact that he wasn't being sold into slavery to atone for his crimes and recompense the victims should be payment enough. He grumbled but agreed when he noticed the posse of sheriffs with his brother in chains backing up my negotiations. The local sheriffs then escorted him and his brother out of the capitol and gave them orders to never return.
Ambrose
Magic to Eat By
Banquet
Conjuration (Creation)
Level: Brd 3, Sor/Wiz 3
Components: V, S, M, F; see text
Casting Time: 5 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Area: 50 feet radius
Effect: 1 or more rectangular table(s) and 2 or more chairs
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No
You conjure up to 1 long rectangular table and eight chairs/2 levels (maximum 10 tables and 80 chairs at 20th level). The tables and chairs are stable and sturdy, solid oak. All tables are covered with a lace tablecloth and set with 8 places. A setting includes a plate, a saucer, a bowl, a tankard, a goblet, silver spoon, silver fork, and silver knife, and a cloth napkin. You also conjure 1 unseen servant/table to serve the meals, refill drinks, and generally see to your guests' needs. Any piece removed farther than 50 feet away from the table(s) changes into smoke and wafts away. At the end of the spell, all conjured pieces similarly disappear.
This spell provides no food, just the accoutrements of the meal and the servants. Further, any meal served on these tables grants its cook a +4 bonus to Diplomacy checks for 1 hour with any who partake of it.
Material Components: A sliver of wood and a white lace handkerchief (worth 3 gp). These must be augmented by the components of the unseen servant spell (string and a bit of wood) if this benefit is to be included.
Focus Component: A miniature teak chair (worth 25 gp) and a miniature crystal goblet (worth 15 gp).
Cook's Note: An instant dining area for frontier dinners of state. This spell is now required learning for any of my employees that can cast it.
Bless Water
Transmutation [Good]
Cook's Note: Adds no flavor whatsoever to foods cooked with it. Such food radiates dim good though.
Chill Metal
Transmutation [Cold]
Cook's Note: This spell can be used to quickly chill or even freeze foods or drinks placed in metal containers. Two rounds is enough to chill and cover with frost most foods and drinks. Three or more rounds solidly freezes beverages and foodstuffs. To prevent freezing of foods and drinks, it is necessary to empty the container as it will continue to chill until the spell ends. I am experimenting with a dish that uses frozen cow's milk and oil of the vanilla bean.
Cook's Delight
Conjuration (Creation)
Level: Brd 5, Sor/Wiz 5
Components: V, S, M, F; see text
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Effect: 50 ft. by 50 ft.
Duration: 2 hours/level (D)
Saving Throw: None
Spell Resistance: No
You conjure a huge pavilion that over 4 long tables covered with white and red checkered tablecloths, 3 cabinets containing: a complete assortment of knives, 2 mortars & pestles, 3 strainers, 2 sieves, 1 colander, 3 long-handled frying pans, 2 metal grids, 2 waffle irons, 3 cleavers, 2 mallets, 2 tongs, 10 bunches of twigs, 15 cloths, 5 lb. scouring sand, 2 tubs, 3 weighing scales, 2 roasting forks, 2 skimming spoons, 1 rolling pin, 1 cheese grater, 4 iron handmils; and 10 buckets of water. Surounding the pavilion are 3 cookfires with iron grates and spits and a clay oven. The ground under the pavilion and surrounding it out to a distance of 50 feet from the center point is level, clean, and dry. Three or more unseen servants are conjured to assist with the cooking and can follow any simple order related to cooking (grind these, peel that, stir this, etc.). The spell conjures one unseen servant per 3 caster levels.
This spell provides no food, just a portable kitchen with 3 or more sculleries (unseen servants)
Material Components: A chip of oak, a red and white checkered handkerchief and a sprinkling of water. These must be augmented by the components of the unseen servant spell (string and a bit of wood) if this benefit is to be included.
Focus Component: A miniature iron skillet (worth 10 gp) and a miniature silver spoon (worth 50 gp).
Cook's Note: A complex spell, but worth it for the ability to create a feast fit for a king in the middle of the wilderness. With banquet to supply a dining room anywhere can be a dinner of state. Myself and my best assistant cooks are assigned a spellcaster with the ability to cast both this spell and banquet in case of emergencies.
Create Food and Water
Conjuration (Creation)
Cook's Note: Should only be used in the direst of circumstances; the food is an affront to the taste buds.
Create Water
Conjuration (Creation) [Water]
Cook's Note: Water is a necessary ingredient of most meals.
Curse Water
Necromancy [Evil]
Cook's Note: Adds no flavor whatsoever to foods cooked with it. Such food radiates dim evil though.
Disguise Food
Illusion (Phantasm)
Level: Asn 2
Components: S, M
Casting Time: 1 move action
Range: 10 feet
Target: up to 1 cu ft of food/level (or about 8 lbs./lvl)
Duration: 10 hour/level
Saving Throw: Special (object)
Spell Resistance: No (object)
This spell covers the target food with the illusion of a masterwork meal; in taste, smell, and looks; no matter what the actual food is. Moldy food, maggoty food, or poisoned food is thus a scrumptious repast until the disease/poison/infestation takes effect. The food's aura is masked from most detect spells (and effects with similar capabilities) as though it were nonmagical. A detect poison spell though, will see through the disguise if poison is present and purify food and drink will work normally no matter what the food looks like.
Material Components: A piece of iron pyrite touched to the food while the food is sprinkled with diamond dust (worth 500 gp).
Cook's Note: Completely hides the taste of poisons. Detect poison is required for all meals of state now. I asked Kerrik to try to infiltrate the local assassin's guild for me. It took him 3 years after the great debacle with the dwarven ambassadors. Only the fact that I keep multiple methods of poison control available saved the whole party. I hope that inside knowledge of the workings of that dark guild will help stave off future attempts at disrupting any of my banquets ever again. The only reason I did not lose my head on the chopping block over this outrage is that the king was never in any actual danger (I prepare and serve his food personally, no servants are allowed close to it).
Goodberry
Transmutation
Cook's Note: The berries from this spell are extremely useful by adding them to flavorful but non-nutritious meals.
Heat Metal
Transmutation [Fire]
Cook's Note: This spell is mainly used for quickly cooked items.
Heroes’ Feast
Conjuration [Creation]
Cook's Note: For those that do not have a royal chef available.
Major Creation
Conjuration (Creation)
Cook's Note: Useful to create rare fruits, legumes, nuts, berries, grains, or vegetables when the real thing is unavailable. Nonliving does not mean rotten. Legendary foodstuffs cannot be created by use of this spell.
When used to create a complete meal, a Craft (cooking) check determines the quality of the meal.
Craft (cooking) check result---Quality of Meal
3 or less---Poor (2 sp)
4-8 ---Common (5 sp)
9-13 ---Good (2 gp)
14-18 ---Fine (3 gp)
19-23 ---Excellent (5 gp)
24-28 ---Superb (7 gp)
29+ ---Banquet (10 gp)
Poor meals have such poor nutrition that they give the eater a 50% chance to take 1 point of Constitution damage. Common meals have only a 25% chance for the same damage. Good or better meals have no chance of damaging the eater. Excellent and better meals have a 50% chance to heal the eater of 1 hit point of damage. Banquet meals instead heal 1d2 hit points. Anyone can choose to make a worse quality meal than they roll.
Minor Creation
Conjuration (Creation)
Cook's Note: Useful to create rare fruits, legumes, nuts, berries, grains, or vegetables when the real thing is unavailable. Nonliving does not mean rotten. Legendary foodstuffs cannot be created by use of this spell.
When used to create a meal, a Craft (cooking) check determines the quality of the meal.
Craft (cooking) check result---Quality of Meal
5 or less ---Poor (2 sp)
6-10 ---Common (5 sp)
11-15 ---Good (2 gp)
16-20 ---Fine (3 gp)
21-25 ---Excellent (5 gp)
26-30 ---Superb (7 gp)
31+ ---Banquet (10 gp)
Poor meals have such poor nutrition that they give the eater a 50% chance to take 1 point of Constitution damage. Common meals have only a 25% chance for the same damage. Good or better meals have no chance of damaging the eater. Excellent and better meals have a 50% chance to heal the eater of 1 hit point of damage. Banquet meals instead heal 1d2 hit points. Anyone can choose to make a worse quality meal than they roll.
Plant Growth
Transmutation
Cook's Note: The enrichment version of this spell brings food crops to maximum production capability.
Purify Food and Drink
Transmutation
Cook's Note: In a pinch, useless food and drink can provide sustenance.
Putrefy Food and Drink
Transmutation [Evil]
Cook's Note: When I asked Eric who would ever use such a spell, he readily countered with a reminder of the banquet in honor of the dwarven ambassadors and begged me to make peace with Baron Erlitz. I promised to invite him to the next dinner of state as a gesture of peace; whether he comes or not and whether he acts the buffoon again remains to be seen.
Spice
Conjuration (Creation)
Level: Bard 0, Clr 0, Drd 0, Sor/Wiz 0
Components: V, S, F
Casting Time: 1 standard action
Range: 5 feet
Effect: Special, see below
Duration: Instantaneous (and 1 hour/level)
Saving Throw: None
Spell Resistance: None
This spell conjures 1 finely-ground ounce of any non-magical spice named by the caster into the focus component. This silver rod is then used to dispense the correct amount of that spice for the meal in question (cook's opinion) by shaking it over the meal. The spice disappears after 1 hour per caster level if not used sooner.
Special: Those that eat a meal using such spice heal one hit point after the meal is finished (or 10 minutes after starting eating).
Focus Component: A short silver rod with one end that has small but deep holes bored into it (worth at least 50 gp). The holes form the shape of an "S".
Cook's Note: The perfect way to acquire a rare spice for a meal.
Transmute Metal to Wood
Transmutation
Cook's Note: Magical weapons transformed into wooden ones can be used for cooking food; supposedly the food gains a blood-like coppery taste and a mild tingle. This is still untested as it seems no one is willing to fuel my taste experimentation and conversation-starters like, "I wonder what your dagger would taste like" seem to quickly lose the audience.
Warrior's Meal
Enchantment (Compulsion) [Mind-Affecting]
Level: Bard 4, Cleric 4
Components: V, S, M, F
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Meal, table, and service for one creature/2 levels
Duration: 1 hour/2 levels (max 10 hours at 20th level)
Saving Throw: None (harmless)
Spell Resistance: No (harmless)
You bring forth a great meal, including a serviceable table, adequate chairs, wooden service (plates, bowls, forks, etc.), and food and drink, all from a tablecloth spread upon the ground. The meal takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. At the end of the spell the table, chairs, and service vanish. Every creature partaking of the meal gains a luck bonus equal to 1/2 the caster's casting modifier (max luck bonus +5) to attacks and damage. The meal is delicious and suppresses fatigue and exhaustion for its duration. After the effect ends, any fatigue or exhaustion comes back at full strength and must then be dealt with as normal (mainly, rest can end or lessen the conditions).
Material Components: 1 day's rations
Focus Component: A red and white checkered tablecloth (5' x 5'; wt. 2 lb.; cost: 3 gp), a miniature wooden knife and a miniature wooden fork.
Cook's Note: This spell was made by Eric and is the main reason I hired him on the spot the first time I saw him cast the spell. He has since proved superior to my needs and became indispensable to both me personally and through me, to the king.
Author's Note:The reason this section is purportedly the longest has more to do with the game rules for how many pages it takes to pen a spell in a book than how many pages it took to describe it. I left out the Core Rules spell descriptions to shorten the read.
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