Painful splattering aka Really Big Stuff Hurts

Lurker 2.0 said:
Yeah... I wrote this post because I was having problems with a Stonechild PC (Miniatures HB/Races of Stone, 2 HD +4 LA Outsider, +8 Str/Con; this one has a +1 Huge Greatsword, the Monkey Grip feat from CW, and a 26 Str), who was attacking for something around +10, 2d6+13, usually PA at +8, 2d6+17.

Do you think maybe you problem was infact with either:
1) The nonstandard race
2) The monkeygrip feat

Rather than with TWF in itself.

Oh and if I find 5 minutes ill crunch some TWF/THF numbers. But at this moment I still believe TWF does more damage, a TWF already applies 1.5 times his str damage. He adds his str on the main attack and .5 str on his off hand attack.

Majere
 

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Ok basic number crunch.
Lv 20 fighter, with 30Str, WF,WS,IWF,IWS, IC., PA
THF using a greatsword (+5)
TWF using a double sword (+5/+5)

THF:
(+37/+31+27+22), 2d6+19

TWF:
(+35/+30/+25/+20), d8+14
(+35/+30/+25), d8+9

Damage quoted as:
Without PA (With optimal PA)

Enemy ac 40:
THF: 65.325 (66.04)
TWF: 65.04 (66.9)

Enemy ac 35:
THF: 90.48 (105.72)
TWF: 99.84 (110.55)

Enemy ac 30:
THF: 107.64 (148.68)
TWF: 124.8 (165.6)

Enemy ac 25:
THF: 117 (197.01)
TWF: 140.16 (224.64)

Enemy ac 20:
THF: 118.56 (251.82)
TWF: 145.92 (292.8)


TWF wins at every ac (just about)
The "damage gap" increases as the chance to hit increases. Thus a fighter with buffs and a better item selection (who can reasonably expect to have attacks in the +45 range) does significantly better as a TWF fighter. As would a fighter with haste.

Majere
 

Then to throw in a monkey wrench, I remind you of the wonders Skip Williams brought us with the Greatsword-Wielder TWF'ing with Armor Spikes... =/
 

Majere, if the TWF is using a +5/+5 double-bladed sword, shouldn't the 2HF be using a +7 weapon? After all, you're talking about a 50,000 gp difference in equipment there.

Also, the TWF has to enhance two stats (Strength for damage and Dex to qualify for additional TWF feats) while the 2HF only needs to worry about 1 (in comparison, since for all other stats they'll each equally need it or dump it.) So that's more money that the 2HF has to spend on his big-arse weapon, that the TWF doesn't have.

The 2HF also has three feats that the TWF doesn't have.

Methinks your number-crunching is failing to take into account a lot of factors, here.
 

Lord Pendragon said:
Majere, if the TWF is using a +5/+5 double-bladed sword, shouldn't the 2HF be using a +7 weapon? After all, you're talking about a 50,000 gp difference in equipment there.

Also, the TWF has to enhance two stats (Strength for damage and Dex to qualify for additional TWF feats) while the 2HF only needs to worry about 1 (in comparison, since for all other stats they'll each equally need it or dump it.) So that's more money that the 2HF has to spend on his big-arse weapon, that the TWF doesn't have.

The 2HF also has three feats that the TWF doesn't have.

Methinks your number-crunching is failing to take into account a lot of factors, here.

1) Ok for the THIRD TIME
You do NOT need to invest in Dex to get TWF.
You just buy gloves of dex +6.
Thats it, 36k is really not alot, all my fighters buuy the gloves for +3 on their reflex saves wether or not hey go for TWF anyway.

2) Above +5 you are adding abilities, such as flaming/cold blahblahblah. The suefulness of these is entirely dependant upon the monster you are fighting, as such I would have to run the numbers through literally dozens of monsters.
Further, you dont have to have 2 +5 weapons, you can have 2 +1 weapons and a cleric cast greater magic weapon twice. The object of the execize was to compare some basic numbers without going into too much detail at 6 in the morning.

3) Yes I know there is a large feat investment, I didnt say there wasnt, infact earlier I raised the same point. If anything I think the TWF should be more effective than it is. The main issue here is the 2for1 on PA with 2H weapons which helps it keep up when it would otherwize be falling a long way behind.

Majere
 

Agreeing with Majere here... TWF is better than a big twohanded weapon damagewise IME if you don't have problems to unleash full attack actions and if you don't have DR problems (and if you have all these feats/equipment etc).

But since you're usually often bashing standard actions or fighting Spring attackers or have AoOs... twohanded weapons deal more damage.
 

Just my 02, but I think the game was designed so that a powerful creature, like the Jarl, can always get in at least one to two good hits no matter the AC of the players. Isnt that the purpose of the tiered BAB?
 

Darklone said:
Agreeing with Majere here... TWF is better than a big twohanded weapon damagewise IME if you don't have problems to unleash full attack actions and if you don't have DR problems (and if you have all these feats/equipment etc).

But since you're usually often bashing standard actions or fighting Spring attackers or have AoOs... twohanded weapons deal more damage.

Not to go on about it, but read my previous posts ;)
If your not getting a full attack, then use your double weapon two handed.
The only difference between a double sword and a great sword when both are wielded two handed are the damage dice: 2d6vs d8, or about 2.5 damage/round.

You havent actually lost out in any significant way to the THF if you are denied your full attack option.

Majere
 

Majere said:
1) Ok for the THIRD TIME
You do NOT need to invest in Dex to get TWF.
You just buy gloves of dex +6.
Thats it, 36k is really not alot, all my fighters buuy the gloves for +3 on their reflex saves wether or not hey go for TWF anyway.
I disagree. Every little bit adds up, and 36k is quite a bit more than "really not alot." Add that to the 50k for the extra +5 weapon, and you've given your TWF guy an 86,000gp advantage.
2) Above +5 you are adding abilities, such as flaming/cold blahblahblah. The suefulness of these is entirely dependant upon the monster you are fighting, as such I would have to run the numbers through literally dozens of monsters.
It doesn't even have to be an additional weapon enchantment, really. The point is that the 2HF guy has 86k more money to throw around to improve his combat effectiveness.
Further, you dont have to have 2 +5 weapons, you can have 2 +1 weapons and a cleric cast greater magic weapon twice.
If the cleric is your cohort, sure. That's another feat spent to get what you want, though. If the cleric is your companion, then I will say that it has never been my experience that I can simply claim several of the cleric's spells for the day. If those buffs are going to be cast (and that's the cleric's decision) they'll most likely be cast on the cleric. After that, if I spend the gold to pick up a Pearl of Power (level 3), (two of them, in the case of the TWF,) another heftly little sum, then sure he'll cast Greater Magic Weapon on me too. But I don't get to simply claim his spell-slots for myself. Perhaps it works differently in your games.
The object of the execize was to compare some basic numbers without going into too much detail at 6 in the morning.
But if your basic numbers are so simplified as to completely disregard key advantages of one side of the equasion, then they are worthless at best, and misleading at worst.
3) Yes I know there is a large feat investment, I didnt say there wasnt, infact earlier I raised the same point. If anything I think the TWF should be more effective than it is. The main issue here is the 2for1 on PA with 2H weapons which helps it keep up when it would otherwize be falling a long way behind.
My point in bringing this up is that 3 feats are going to make a huge difference in damage output. For the feats the TWF guy spends just becoming proficient in his style, the 2HF can increase his combat effectiveness even more.
 

Majere said:
Ok basic number crunch.
Lv 20 fighter, with 30Str, WF,WS,IWF,IWS, IC., PA
THF using a greatsword (+5)
TWF using a double sword (+5/+5)

THF:
(+37/+31+27+22), 2d6+19

TWF:
(+35/+30/+25/+20), d8+14
(+35/+30/+25), d8+9

Damage quoted as:
Without PA (With optimal PA)

Enemy ac 40:
THF: 65.325 (66.04)
TWF: 65.04 (66.9)

Enemy ac 35:
THF: 90.48 (105.72)
TWF: 99.84 (110.55)

Enemy ac 30:
THF: 107.64 (148.68)
TWF: 124.8 (165.6)

Enemy ac 25:
THF: 117 (197.01)
TWF: 140.16 (224.64)

Enemy ac 20:
THF: 118.56 (251.82)
TWF: 145.92 (292.8)


TWF wins at every ac (just about)
The "damage gap" increases as the chance to hit increases. Thus a fighter with buffs and a better item selection (who can reasonably expect to have attacks in the +45 range) does significantly better as a TWF fighter. As would a fighter with haste.

Majere

Majere, you're a funny guy. I've been messing around with some revised and 3.5 converted character builds, and did some rough (no criticals) damage per round comparisons. The lowest AC I bothered with for level 20 guys was 35.

Against AC 35, the damage from fully equiped characters piles up so fast that the only way for those critters (or wizards) to live is to have significant other defenses (miss chance, high DR, etc) or to avoid recieving full attacks like the plague. Looking at monsters with CR around 20, I generally see at least 35, usually with magic effects to boost that AC. Also, since most of the monsters at that level are intelligent, we can probably assume that some of that standard items treasure might be going to some defense. Potions are especially good for NPCs and monsters. Of course, the DM can also treat low AC enemies as one shot attackers.

In other words, the greatsword character has an advantage in damage when the AC-att difference is as small as 3 (5 for the two weapon). When you consider the stratospheric ACs attainable by fully buffed or equiped demons, dragons, defensive fighters, and the like, even with +45 attack bonuses the AC ranges will often favor one big weapon.

Of course, one reason your double weapon guy is winning at almost level is because he's spent at least 50k more, and is using his feats. Given your strategy of low base dex plus magic item, we're actually looking at an 86k gap. The various bonus abilities aren't all that situational - holy applies probably at least 80% of the time. Sometimes, they're required to beat DR. Yes, you could have a cleric cast GMW on your weapon(s). However, since your talking about doing damage, if you can reliably have GMW, you won't have a +1 weapon at level 20. You'll have a +1 weapon with at least +6 in different abilities that then gets the GMW. Furthermore, the additional spell required to buff up the 2 weapon guy can't be neglected. When playing a cleric, I usually gave the GMWs to the single weapon guys, since it affects 100% of their attacks, and looked for buffs that would affect all the TWFs attacks - mainly bull's strength. Even if the cleric is willing to throw 2 spells your way, nothing says that the Greatsword user can't benefit from a second spell. Many of the more situational weapon abilities are available from spells, for example, disruption and certain bane types. Or the cleric saves the spell and then casts Divine Power later on, so you have two good combatants instead of one.

Then there's the feats that the greatsword character isn't using. He's not using 4 feats compared to the two weapon character (neither character is using all his feats). You might say that the two weapon character has an advantage here simply because he can bring more feats to bear. In a core rules only game, this is indeed a problem for the two hander. Cleave is good, especially at lower levels. Iron Will is almost a must. Imp Sunder works well with the 2 hander style - doing damage in one big lump defeats hardness. Expertise can be useful. You can also go off the beaten path and pick up Dodge, Mobility, and Spring Attack. Although limiting one's armor, the ability to deny the enemy full attacks will probably save a bit more damage. Since 2 handed weapons do the most damage on a single attack, they can the most by restricting the battle to single attacks rather than full attacks. Look at non-core options, and the greatsword's effectiveness further increases. The 4 feat difference could easily be used to pick up Combat Brute, Shock Trooper and their prereqs. The power attack advantages offered by those feats work best with greatswords and the like - since the second part of the double weapon is considered light, power attack isn't as effective with two weapon. Or something horribly broken like Karmic Strike could be employed - damage on a single hit is of paramount importance when you do lots of damage from AoOs.
 

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