Pathfinder 1E Paizo Annoucement!

xechnao said:
I haven't played it but if you are right then yes, that will be probably be true till perhaps 4e.

3e was more of a board game than OD&D, as it had much more space devoted to square-based tactical combat, as well as templates that were based on a square grid. Then there was 1e's use of inches for measurements, which indicated it was to be used with miniatures as well. And 2e had it's abstract movement speed (human speed was 12), which meshed pretty well with where 3e took combat, thus making that dependent on a board as well.

Wow, so D&D has always been a board game and we've simply been deluding ourselves into thinking it was a roleplaying game for 30+ years.
 

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Mourn said:
3e was more of a board game than OD&D, as it had much more space devoted to square-based tactical combat, as well as templates that were based on a square grid. Then there was 1e's use of inches for measurements, which indicated it was to be used with miniatures as well. And 2e had it's abstract movement speed (human speed was 12), which meshed pretty well with where 3e took combat, thus making that dependent on a board as well.

Wow, so D&D has always been a board game and we've simply been deluding ourselves into thinking it was a roleplaying game for 30+ years.

I disagree with your vesrion here about dependency though, which I find something of a stretch. Their rules for use of minis were not so many nor so dedicated due to such high levels of complexity that you actually needed a board to smoothly experience the game -they were so basic that you could easily translate their gaming application without use of minis through minor house ruling.
I cant say the same about 4e.
 
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xechnao said:
I disagree with your vesrion here about dependency though, which I find something of a stretch. Their rules for use of minis were not so many nor so dedicated due to such high levels of complexity that you actually needed a board to smoothly experience the game -they were so basic that you could easily translate their gaming application without use of minis through minor house ruling.

I find your claim a stretch.

3e Magic Missile requires me to know whether the target(s) is within range (20 squares + 2 square/level = 100 ft + 10 ft/level), and whether they're within the correct area to affect multiple targets (all targets must be within 3 squares/15 feet of eachother). That's much more tactical positioning knowledge to determine how effective that spell can be against multiple targets.

4e Magic Missile requires me to know whether the target is within range (20 squares/100 feet). 4e Scorching Burst (an AoE), requires me to know whether the target area (burst 1) is within range (10 squares/50 feet).

3e's spell requires must more knowledge of detailed tactical positioning, which you can simply handwave away if you choose... but it's just the same with the 4e spell, except you're handwaving far less fiddly bits away.

I cant say the same about 4e.

Well, of course you can't. You (and the rest of us, except Ari) know almost nothing about it, and your only view into gameplay is a Dungeon Delve explicitly designed to show off the combat system.
 

Psion said:
You're not speaking for me, my group, or most "3.5 diehards" I associate with. Most of us are some mix of disappointed with 4e or just don't see the point of moving on to a new edition.

That's me, too.
 




FourthBear said:
Yes and there are several news articles online that give Sept. 1999 as the date that Hasbro announced the acquisition. I think the 2001 date is when Adkinson left Wizards of the Coast post-acquisition.

http://ww2.wizards.com/Company/?doc=Founder

Yeah, I remember some posts on the TSR/WotC forums back in 1999 in the lead-up to 3rd Edition, where naysayers cited Hasbro's acquisition of WotC of proof that D&D has going to be raped and pillaged so that it's organs could be used for a money-printing machine or something like that.
 

Mourn said:
I find your claim a stretch.

3e Magic Missile requires me to know whether the target(s) is within range (20 squares + 2 square/level = 100 ft + 10 ft/level), and whether they're within the correct area to affect multiple targets (all targets must be within 3 squares/15 feet of eachother). That's much more tactical positioning knowledge to determine how effective that spell can be against multiple targets.

4e Magic Missile requires me to know whether the target is within range (20 squares/100 feet). 4e Scorching Burst (an AoE), requires me to know whether the target area (burst 1) is within range (10 squares/50 feet).

3e's spell requires must more knowledge of detailed tactical positioning, which you can simply handwave away if you choose... but it's just the same with the 4e spell, except you're handwaving far less fiddly bits away.

It is very easy to house rule long range matters. Just have the DM roll a skill check for you to adjudicate if you are in range by a spellcraft or a spot check. The higher level you are the longer you can "shoot" which is only relevant to know so to have an advantage or disadantage against lower or higher level enemy casters. Regarding movement just count rounds someone needs to engage you regarding his activities.

Mourn said:
Well, of course you can't. You (and the rest of us, except Ari) know almost nothing about it, and your only view into gameplay is a Dungeon Delve explicitly designed to show off the combat system.

No need to paraphrase my point -so we explicitly fool ourselves here. Its clear we are talking about the combat system.
 

xechnao said:
It is very easy to house rule long range matters. Just have the DM roll a skill check for you to adjudicate if you are in range by a spellcraft or a spot check. The higher level you are the longer you can "shoot" which is only relevant to know so to have an advantage or disadantage against lower or higher level enemy casters. Regarding movement just count rounds someone needs to engage you in melee regarding his activities.

And I'm still waiting for you to point out why this is impossible with 4e.
 

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