Azzy said:Um, you're suggesting a problem where one doesn't exist. If, using the rules as there appear does not stop me and other DMs from creating fun and interesting encounters, the problem then cannot exist in the rules. No, logically, if the rules are apparently not at fault (as they obviously don't impede everyone's ability), then it must be in the ability (or lack thereof) to use those rules properly.
If the rules do not impede some people's ability to have fun, that is because those people have reified the rules limitations into desirable features, or warts to be worked around.
Nice, but let me put my own words in my mouth, thank you. "Good play" doesn't involve novaing or refusing to manges one's resources--thus not necessitating the use of rope trick, teleport, or whatever else after each encounter.
Assuming that "manage one's resources" is a necessary component of "good play" is begging the question. In fact, I've listed several reasons why it's antithetical to what might be considered good play by an external observer, meaning one who is not aware of the 30 years of rationalisations surrounding the attritional approach.