Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
hong said:I read what you wrote. What you wrote does not deny in any way, shape or form the underlying fact that attrition of per-day resources is what drives the 4 encounters/day paradigm. If you deliberately make the later fights tougher, well and good. It has nothing to do with the balancing mechanism.
No, not denying that. What I have been denying is your assertion that this paradigm inhibits the ability to create fun and interesting encounters. The 4E/D mechanic allows for varied encounters, number of encounters, and types of encounters that can make sense within the context of the storyline. Neither is there a need to make the encounters progress linearly from easiest to hardest. Like I said, it's pretty damned versatile and not the limiting, static beast you make it out to be.