Paizo Posts New Draft of ORC License

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A second draft of the Open RPG Creative (ORC) license has been posted by Paizo, incorporating changes based on feedback on the first draft.

This second draft incorporates changes and suggestions from hundreds of participating publishers on the ORC License Discord community, adds significant clarity to key terms and definitions, substantially increases the size and scope of the project’s official FAQ, and introduces several basic quality-of-life improvements across the board.

You can download a copy of the ORC license and its associated FAQ/AxE (Answers and Explanations) document below. Our intention is to solicit “final” feedback on the ORC License Discord until the end of the day NEXT Monday, May 22nd. We intend for this wave of commentary to be the last round before presenting the truly final version of the license, which we plan to release by the end of May.

Our deepest thanks to all project participants. Your feedback has been invaluable in making the ORC License an ideal open gaming license that will serve the community long into the future.

A new era of open gaming is nearly here!
 

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Morrus

Well, that was fun
Staff member
It’s my understanding that the OGL intended mechanics to be OGC automatically,
Not quite. The OGL doesn’t mention mechanics. The OGL intended derivative content (which, if you were making a compatible game your mechanics almost certainly were, but you could include non-derivative mechanics or other content) to be OGC automatically,
 

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Morrus

Well, that was fun
Staff member
Some folks may have intended it a certain way, but that's not how it has been used...and ORC therefore represents a change for publishers, that may be a deal breaker when there are other options on the market.
I don’t think it matters. There are now three different options for publishers — OGL, CC, and ORC. Each will choose the one suited to them or their project. More options is good, as I’m sure Paizo would agree. It’s not like Paizo gets paid when you use ORC.
 

Morrus

Well, that was fun
Staff member
One view discourages a portion of potential users away, one does not. It is an exercise for the viewer as to whether those license users (re publishers/producers) are a loss to greater to the whole than the idea of not permitting them in the club.
That’s some loaded language. “Not permitting them in the club”? Just use the license which suits you the best. Each is different. There’s no ‘club’.
 

kenada

Legend
Supporter
Not quite. The OGL doesn’t mention mechanics. The OGL intended derivative content (which, if you were making a compatible game your mechanics almost certainly were, but you could include non-derivative mechanics or other content) to be OGC automatically,
Section 1.d mentions mechanics in the definition of OGC. I remember having this discussion with @pemerton back during the OGL in January. He seemed to read it the same way.

(d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.​
 

kenada

Legend
Supporter
Some folks may have intended it a certain way, but that's not how it has been used...and ORC therefore represents a change for publishers, that may be a deal breaker when there are other options on the market.
Should it not also be a dealbreaker for those wanting to release content that it can be used by freeloaders in spite of their intent (due to an ambiguity in the license)? Why privilege the wants of freeloaders over the rights of the original authors?

I understand if they consider it a dealbreaker now that the intent of the ORC license is clear. I just don’t care. That they were able to get something for nothing before was a bug in the license and not a feature, and it’s been (apparently) fixed.

Edit: And yes, there are more options now. If someone wants no conditions imposed on them, they should base their work on permissively licensed content. If the work they want to use as a base is not licensed that way, then they need to respect the license chosen by the original authors (or try to negotiate a special one for their use). To expect otherwise is entitled.
 
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Parmandur

Book-Friend
I don’t think it matters. There are now three different options for publishers — OGL, CC, and ORC. Each will choose the one suited to them or their project. More options is good, as I’m sure Paizo would agree. It’s not like Paizo gets paid when you use ORC.
For sure, I was just talking about why some publishers may have preferred more options tondesignste what is open or closed content, as is the case with the OGL.
 

Parmandur

Book-Friend
Should it not also be a dealbreaker for those wanting to release content that it can be used by freeloaders in spite of their intent (due to an ambiguity in the license)? Why privilege the wants of freeloaders over the rights of the original authors?

I understand if they consider it a dealbreaker now that the intent of the ORC license is clear. I just don’t care. That they were able to get something for nothing before was a bug in the license and not a feature, and it’s been (apparently) fixed.

Edit: And yes, there are more options now. If someone wants no conditions imposed on them, they should base their work on permissively licensed content. If the work they want to use as a base is not licensed that way, then they need to respect the license chosen by the original authors (or try to negotiate a special one for their use). To expect otherwise is entitled.
The OGL has allowed, intentionally or not, a certain mechanism for control over one's IP. ORC has "closed the loophole", but that is not necessarily to everyone's preference, and I can see why a creator may not want to plug into that system and give up rights they wouldn't have to with an OGL or CC based game.
 

kenada

Legend
Supporter
The OGL has allowed, intentionally or not, a certain mechanism for control over one's IP. ORC has "closed the loophole", but that is not necessarily to everyone's preference, and I can see why a creator may not want to plug into that system and give up rights they wouldn't have to with an OGL or CC based game.
I understand some aren’t happy with the clarified intention. I addressed that in my previous post. I think it’s more important the original authors have their intentions respected than it is that others can freeload because of an ambiguity or loophole. Others may not like that, but the previous situation wasn’t right. They should honor the terms or take a different approach: negotiate for a different license, rebase to a different work, or even create their own new work.
 

Parmandur

Book-Friend
I understand some aren’t happy with the clarified intention. I addressed that in my previous post. I think it’s more important the original authors have their intentions respected than it is that others can freeload because of an ambiguity or loophole. Others may not like that, but the previous situation wasn’t right. They should honor the terms or take a different approach: negotiate for a different license, rebase to a different work, or even create their own new work.
Well, certainly, that's what I'm saying: facing terms more restrictive than the OGL, many creators will doubtlessly not sign on for this.
 


Reading through the redline version of the AxE is a great way to see changes, and to see how they still don't see that they have the concept between CC BY SA wrong in the AxE. You can do the same thing with CC BY SA that they suggest doing with a magazine that has clearly dileneated sections.

I would not use the ORC as advice on other licenses.

I would use it if you want to expand on games built with the ORC explicitly.

Also, sharing the redline work is awesome!
Also also, shifting to Reserved Material and Licensed Material helps clarity quite a bit.
 

kenada

Legend
Supporter
Reading through the redline version of the AxE is a great way to see changes, and to see how they still don't see that they have the concept between CC BY SA wrong in the AxE. You can do the same thing with CC BY SA that they suggest doing with a magazine that has clearly dileneated sections.
The section on CC-BY-SA in the AxE is bad. An entire work doesn’t have to be licensed under CC-BY-SA. You can designate which parts are covered and which are not. It should even be possible to use a designation that indicates certain things in a covered section are not covered (e.g., all proper nouns in a special font are uncovered). The problem with that approach is when everyone has their own convention. The value of the ORC License in that case is it provides standard designations and boilerplate along with expectations for what can and cannot be used.

The AxE should emphasize that as the value proposition, but it doesn’t.

I would not use the ORC as advice on other licenses.

I would use it if you want to expand on games built with the ORC explicitly.
I would use it for a new game (and plan to use it for my homebrew system if/when it gets a public release). I prefer copyleft licenses to permissive ones, and having a standard way to designate Reserved Material is very handy (versus establishing a convention or having to publish a separate SRD under a suitable license).

Also also, shifting to Reserved Material and Licensed Material helps clarity quite a bit.
I like this change too because it feels less like legal jargon and more like plain language.
 

dbolack

Adventurer
That’s some loaded language. “Not permitting them in the club”? Just use the license which suits you the best. Each is different. There’s no ‘club’.
I suppose it is, but that was the feeling given. Notice, for example, all of the statements of freeloading in this thread.
 
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dbolack

Adventurer
Exactly. They want to benefit from the work of others, but don’t want others to benefit from their work. Pick a side. Either sharing is good or it’s bad. Don’t take what others are sharing then refuse to share in turn.
This is a huge part of the problem with those discussions. The majority of the opposing side of the argument assumes exactly this, and that's just not the case.

Most of the folks I talked with wanted to use the license for "root" donations, not derivative works and wished to leave fundamental setting-tied mechanics unshared or shared under additional licensing encumberage. This was my case. Other scenarios were new systems that supported their "fluff" that were numerically compatible but otherwise not directly derivative. I'm sure there were others I am forgetting.
 

overgeeked

B/X Known World
This is a huge part of the problem with those discussions. The majority of the opposing side of the argument assumes exactly this, and that's just not the case.

Most of the folks I talked with wanted to use the license for "root" donations, not derivative works and wished to leave fundamental setting-tied mechanics unshared or shared under additional licensing encumberage. This was my case. Other scenarios were new systems that supported their "fluff" that were numerically compatible but otherwise not directly derivative. I'm sure there were others I am forgetting.
I don’t see this as fundamentally different from what I described. You want the benefit of others’ mechanical work being shared without having to share your mechanical work in turn. Any version of “I benefit from those upstream without benefintting those downstream” is essentially the same argument. All while ignoring the fact that mechanics cannot be copyrighted.
 

dbolack

Adventurer
I don’t see this as fundamentally different from what I described. You want the benefit of others’ mechanical work being shared without having to share your mechanical work in turn. Any version of “I benefit from those upstream without benefintting those downstream” is essentially the same argument. All while ignoring the fact that mechanics cannot be copyrighted.

Then you need to reread.

That mechanics may or may not be protected is completely irrelevant.
 


kenada

Legend
Supporter
This is a huge part of the problem with those discussions. The majority of the opposing side of the argument assumes exactly this, and that's just not the case.

Most of the folks I talked with wanted to use the license for "root" donations, not derivative works and wished to leave fundamental setting-tied mechanics unshared or shared under additional licensing encumberage. This was my case. Other scenarios were new systems that supported their "fluff" that were numerically compatible but otherwise not directly derivative. I'm sure there were others I am forgetting.
Sorry, I’m editing my post after rereading. I was way too harsh. I apologize for that if you saw it.

The ORC license authors are explicit about their intent to create a copyleft license. I don’t think making it more permissive was ever on the table, so I’m not surprised it would get a poor reception. If you want to make a base system with a more permissive license while reserving setting-specific stuff, why not use one that already exists (like CC-BY)? I know Blades in the Dark does that, and I was considering that model before the ORC license was announced.
 
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kenada

Legend
Supporter
It’s central to the problem. You want to protect something that cannot be protected.
This isn’t settled. There have been a few cases where video game mechanics were found to be sufficiently expressive to qualify for protection. There’s probably a similar boundary for RPGs. Basic mechanics like attack rolls or skill checks? Probably not. Stuff like classes or ancestries? Maybe. That’s where I’d guess the boundary is.
 

overgeeked

B/X Known World
This isn’t settled. There have been a few cases where video game mechanics were found to be sufficiently expressive to qualify for protection. There’s probably a similar boundary for RPGs. Basic mechanics like attack rolls or skill checks? Probably not. Stuff like classes or ancestries? Maybe. That’s where I’d guess the boundary is.
Computer code is far more intricate than tabletop RPG mechanics. I doubt anything playable at the table comes close. And the only two companies with pockets deep enough to find out also have the most to lose from pressing the issue.
 

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