Alaxk Knight of Galt
First Post
Just ordered this adventure based on the strength of comments in this post. 

Wow. Very cool!
This is most definitely a new take on the AP design. I have a few APs I have not run yet, (and I've switched to a home brewed Star Wars:SE -- The Old Republic campaign right now anyways)... but this is very cool.
To Erik and James: this AP design is something I will definitely buy and hope to run some day.
To the OP: Awesome post. Paizo should send you something as it definitely earned them a sale!
In connection with my order of Kingmaker 1, I just took a look at the Pathfinder free SRD. Nice clear presentation, nice art, but it seems to retain many of the things I don't much like about 3e, most notably the reducing-bonus iterative attacks and the frustrating 'no movement with a full attack' rule which keep Fighter types both static and ineffective. Fighter's improved save vs Fear is something, but the weak saves issue from 3e seems retained also. I liked the nerfing of Shapechange type spells but overall I didn't see enough to attract me over from 4e.
I don't like iterative attacks much either, but we decided to keep them in large part to maintain backward compatibility with 3.5.
The Vital Strike feat is a good way to lay out more damage even after a move.
Thanks for giving the rules a look!
--Erik
brief de-rail: Trailblazer features an alternative system without reducing bonuses that I have substituted into my PF game. Worth a look if that is a key issue for you.most notably the reducing-bonus iterative attacks
In connection with my order of Kingmaker 1, I just took a look at the Pathfinder free SRD. Nice clear presentation, nice art, but it seems to retain many of the things I don't much like about 3e, most notably the reducing-bonus iterative attacks and the frustrating 'no movement with a full attack' rule which keep Fighter types both static and ineffective. Fighter's improved save vs Fear is something, but the weak saves issue from 3e seems retained also. I liked the nerfing of Shapechange type spells but overall I didn't see enough to attract me over from 4e.
I don't like iterative attacks much either, but we decided to keep them in large part to maintain backward compatibility with 3.5.
The Vital Strike feat is a good way to lay out more damage even after a move.
Thanks for giving the rules a look!
--Erik
For the Iterative Attack thing, and other niceties, look at Trailblazer by Bad Axe games for "fixes".
New iterative attack:
Bab +6, 2 at -2
Bab +11, 2 at -1
Bab + 16, 2 at 0 (ie. highest)
-- david
Papa.DRB