Paladin/Anointed Knight/Kensai
1st
Paladin
(2+Int+1)X4
Power Attack, Weapon Focus (Greatsword), Battle Jump
Aura of Good, Detect Evil, Smite Evil 1/Day
2nd
Paladin
2+Int+1
N/A
Divine Grace, Lay on Hands
3rd
Paladin
2+Int+1
Ancestral Relic
Aura of Courage, Divine Health
4th
Paladin
2+Int+1
N/A
Turn Undead
5th
Paladin
2+Int+1
N/A
Smite Evil 2/Day, Charging Smite
6th
Anointed Knight
2+Int+1
Mighty Charge
Anoint Self (Celestial Strategy)
7th
Anointed Knight
2+Int+1
N/A
Anoint Ancestral Weapon (Good Weapon)
8th
Anointed Knight
2+Int+1
N/A
Bonus Feat: Combat Expertise
9th
Kensai
4+Int+1
Leap Attack
Signature Weapon
10th
Kensai
4+Int+1
N/A
Power Surge
11th
Kensai
4+Int+1
N/A
N/A
12th
Kensai
4+Int+1
Planar Touchstone
Ki Projection
13th
Anointed Knight
2+Int+1
N/A
Anoint Self (Deep Strike)
14th
Anointed Knight
2+Int+1
N/A
Anoint Ancestral Weapon (Sentience)
15th
Anointed Knight
2+Int+1
Shock Trooper
Bonus Feat: Improved Bull Rush
16th
Anointed Knight
2+Int+1
N/A
Anoint Self (Inspired Strike)
17th
Kensai
4+Int+1
N/A
Withstand
18th
Kensai
4+Int+1
Divine Might
N/A
19th
Kensai
4+Int+1
N/A
N/A
20th
Kensai
4+Int+1
N/A
Ki Projection, Instill
32 Point-Buy: Str: 16, Dex: 8, Con: 14, Int: 12, Wis: 12, Cha: 15
Upgrade Strength at every 4th level.
Skills
Level 1: Craft (Alchemy): 4, Knowledge Arcana: 2, Spellcraft: 2, Diplomacy: 4
Level 2: Craft (Alchemy): 5, Knowledge (Arcana): 2.5, Spellcraft: 2.5, Diplomacy: 5
Level 3: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 5, Ride: 1, Concentration: 1
Level 4: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 5, Ride: 3, Concentration: 3
Level 5: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 5, Ride: 5, Concentration: 5
Level 6: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 5, Ride: 5, Concentration: 5, Knowledge (The Planes): 2, Jump: 2
Level 7: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 5, Ride: 5, Concentration: 5, Knowledge (The Planes): 4, Jump: 4
Level 8: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 5, Ride: 5, Concentration: 5, Knowledge (The Planes): 6, Jump: 6
Level 9: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 5, Ride: 5, Concentration: 5, Knowledge (The Planes): 8, Jump: 8
Level 10: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 8, Ride: 5, Concentration: 5, Knowledge (The Planes): 8, Jump: 8, Sense Motive: 3
Level 11: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 11, Ride: 5, Concentration: 5, Knowledge (The Planes): 8, Jump: 8, Sense Motive: 6
Level 12: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 14, Ride: 5, Concentration: 5, Knowledge (The Planes): 8, Jump: 8, Sense Motive: 9
Level 13: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 14, Ride: 5, Concentration: 6, Knowledge (The Planes): 8, Jump: 11, Sense Motive: 9
Level 14: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 14, Ride: 5, Concentration: 7, Knowledge (The Planes): 8, Jump: 14, Sense Motive: 9
Level 15: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 14, Ride: 5, Concentration: 8, Knowledge (The Planes): 8, Jump: 17, Sense Motive: 9
Level 16: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 14, Ride: 5, Concentration: 10, Knowledge (The Planes): 8, Jump: 18, Sense Motive: 9
Level 17: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 16, Ride: 5, Concentration: 10, Knowledge (The Planes): 8, Jump: 20, Sense Motive: 11
Level 18: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 18, Ride: 5, Concentration: 10, Knowledge (The Planes): 8, Jump: 21, Sense Motive: 14
Level 19: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 20, Ride: 5, Concentration: 12, Knowledge (The Planes): 8, Jump: 22, Sense Motive: 15
Level 20: Craft (Alchemy): 5, Knowledge (Arcana): 3, Spellcraft: 3, Diplomacy: 23, Ride: 5, Concentration: 15, Knowledge (The Planes): 8, Jump: 22, Sense Motive: 15
Items
Level 1: Greatsword, Chain Shirt
Level 2: Greatsword, Breast-Plate, Jump Competence Item, Diplomacy Competence Item, Concentration Competence Item, 500gp
Level 3: Masterwork Greatsword with Wand Chamber, Breast-Plate, Jump Competence Item, Diplomacy Competence Item, Concentration Competence Item, 1700gp
Level 4: Masterwork Greatsword with Wand Chamber, Mithril Breast-Plate, Jump Competence Item, Diplomacy Competence Item, Concentration Competence Item, 400gp
Level 5: Masterwork Greatsword with Wand Chamber, Mithril Breast-Plate, Jump Competence Item, Diplomacy Competence Item, Concentration Competence Item, Item of Charisma (+2), 0gp
Level 6-11: As Level 5 with WBL – 9000 (Upgrade Charisma Item and buy a +1 tome of charisma when you can. Also Pick up a wand of Rhino’s Rush and get a spellcaster to cast a Permanent Enlarge Person on you.)
Level 12: Masterwork Greatsword with Wand Chamber, Mithril Breast-Plate, Jump Competence Item, Diplomacy Competence Item, Concentration Competence Item, Item of Charisma (+6), Tome of Charisma +1, Sandals of Springing, Permanent Enlarge Person, Wand of Rhino’s Rush, 1790gp
Level 13-20: As level 12 with WBL - 86210 (Upgrade Charisma Tome and buy a Strength Item and Strength Tome when you can, use left over money on Constitution Item and Tome, if there is any after that use to upgrade your armor, weapon and buy more Rhino’s Rush Wands. Anything after that can be spent on anything else you want.)
again i don't want mount so if possible ideas to maximize that build
