Back in the days of AD&D, paladins were pretty much been a pain in my campaigns b/c of the roleplaying conflicts. The lack of tithing, convenient ignoring of the thief's pilfering, using the Paladin as a geiger counter to detect evil, that sort of thing. So, as a GM, I was sorely tempted to require a player start off as a fighter, do all the Paladin-ly acts, then determine if he could start as a Paladin after a quest or two. AFAIK, This pretty much puts Paladinhood as a prestige class. Any successful ideas to make sure a player plays a Paladin, not a set of kewl powerz?
Cedric.
aka. Washu! ^O^
Cedric.
aka. Washu! ^O^