Paladin. Disappointing

Sitara

Explorer
Tha paladin is pretty disappointing. Apparently in 4e not only does everyone get the older edition equivalent lay on hands ability (aka healing surges) but ther paladin actually loses it. (i.e. the layon hands feature in 4e doesn't allow the pally to heal himself)

:(

Furthermore, damage wise the pally does lower damage overall than the fighter. Which means he will do much less than the ranger.
 

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Huh? The paladin can most definitely still heal himself with Lay on Hands, perhaps its just the wording that confuses you?

They write "You spend a healing surge but regain no hit points" first, because that's what usually happens when you use a healing surge.
Then there's "Instead, the target regains hit points as if it had spent a healing surge", which can still be applied to the paladin himself.
 
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You have really lost me.

Paladin Feature, at will (special) 3x per day: Lay on hands.......
Dunamin said:
Huh? The paladin can most definitely still heal himself with Lay on Hands, perhaps its just the wording that confuses you?
Yeah didn't think of that, you can target yourself. A class feature which activates healing surge on any one
 


Woah, hold the phone.

The idea is that the Paladin's Lay on Hands ability allows him to share his Healing Surges out to the rest of the party. Like a combat medic. If he wants to heal himself, he just uses his Healing Surge like normal.

Another of the Paladin's abilities, you'll notice, heals him 3 points when he does damage with it! And that's an At-will ability that replaces a standard attack! And a bunch of other stuff.
 

First, keep in mind that you're comparing a Halfling Paladin with a shortsword to a Dwarven Fighter with a warhammer, for one. The warhammer does more damage on its own. I'm not even sure Halflings CAN use warhammers.

Second, the Paladin CAN target himself with Lay on Hands, as has already been pointed out.
 

Ipissimus said:
Woah, hold the phone.

Another of the Paladin's abilities, you'll notice, heals him 3 points when he does damage with it! And that's an At-will ability that replaces a standard attack! And a bunch of other stuff.
Plus it appears to be a Charisma-based attack.
 

Ipissimus said:
Woah, hold the phone.

The idea is that the Paladin's Lay on Hands ability allows him to share his Healing Surges out to the rest of the party. Like a combat medic. If he wants to heal himself, he just uses his Healing Surge like normal.

Another of the Paladin's abilities, you'll notice, heals him 3 points when he does damage with it! And that's an At-will ability that replaces a standard attack! And a bunch of other stuff.
Nope it says: at will BUT max 3/day (?) MAX 1 per round:
effect: You spend a healing surge but regain no hit points. (fair enough I see your point, however....)Instead, the target regains hit points as if it has spent a healing surge.
So unless you cannot target yourself, you are the target, you heal yourself. Particularly if you are an evil Paladin ;).
Another good one for the Sage, I suppose. If you can't use it one yourself, it should specify that. Anybody actually tried it at DDXP????
 

Darth Cyric said:
I'm not even sure Halflings CAN use warhammers.
Sure they can, they'd just use it for nails when building a bakery or some such.

Seriously though, I think the halfling paladin is awesome and a nice demonstration of an untraditional yet effective race-class combination.
 

ZombieRoboNinja said:
I guess that'd make sense if you've already used your Second Wind that encounter.

Well using lay on hands is far better then using second wind because it's only a minor action. This means you can use it and attack, or even use it and then use second wind in the same round if your really desperate. The ability to throw around healing without spending standard actions on it is a pretty major ability.
 

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