Elethiomel
First Post
Charging smite gives *twice*, not triple, the paladin's level to damage, so that's only 24.Can you suggest me any way to improve my lvl12 paladin's charging damage who is mounted and has leap attack :
1d8(lance) + 10 (str + enchanment) + 36 (leap attack) +36 (charging smite) +5d6 (divine sacrifice) and all that is multiplayed by 4 (rhino's rush X2 spirited charge X3)
Also on the rules for multiplying damage, the 5d6 do not multiply as they are bonus dice.
I designed a paladin like this, purely as a powergaming exercise (he happened to be level 12 too). You'll find Battle Blessing (feat, Complete Champion) to be excellent for popping up a couple of buff spells the round before you engage. One of these should be Find the Gap (Spell, Spell Compendium), as it makes your attacks ignore armor and natural armor (essentially making them touch atttacks). Awesome Smite (feat, Complete Champion) is also great because it allows your smites to ignore concealment. Then of course you have Divine Might which lets you add Charisma to damage, though AFAIK that has only been released in 3.0 products.
I stopped improving on my design when I found out he could one-shot all the demons and devils in the MM with 95% probability (more if he gets an item that lets him reroll ones).
Last edited: