Paladin Inspirations

Durandal

First Post
Well, I'm going to be playing a paladin in an online D&D game, and while I've played them before, I've always found the source material lacking. The Player's Handbook isn't all that helpful, either, because the description of the code is pretty bare-bones and not exactly what I would call inspiriing.

So, I turn to others in the gaming community to help me out. I'm looking for cool-sounding, paladin-related sayings, codes, or quotes. It doesn't much matter to me whether you made them up, read them, or heard them from your favorite TV character. I've heard some pretty interesting quotes from Worf, of ST: TNG fame, that would fit pretty well for a martial-minded paladin; I'll repost them here, with what I assume would have been the word Klingon replaced with Paladin. I picked these up a while ago, and didn't take them down myself, so any inaccuracies aren't mine - at least, I hope not.

"It would be dishonorable to cower like the rest of you."

"A warrior does not complain of physical discomfort."

"Paladins do not give in to illness."

"A true warrior has no need to exaggerate his feats."

"A Paladin has died in the line of duty, and has earned a place among the honored dead. It is not a time to mourn."

"Paladins do not allow themselves to be...probed."

Thanks for any help that can be provided - I appreciate it.
 

log in or register to remove this ad

Well whenever Im playing a LG knightly character wether its a paladin or a fighter I tend to follow these rules of conduct. I even print it out and staple it to my character sheet so I can look at it from time to time and remind myself how the character should be acting.


Thou shalt believe all that the Church teaches, and shalt observe all its directions. Thou shalt defend the Church. Thou shalt repect all weaknesses, and shalt constitute thyself the defender of them. Thou shalt love the country in the which thou wast born. Thou shalt not recoil before thine enemy. Thou shalt make war against the Infidel without cessation, and without mercy. Thou shalt perform scrupulously thy feudal duties, if they be not contrary to the laws of God. Thou shalt never lie, and shall remain faithful to thy pledged word. Thou shalt be generous, and give largess to everyone. Thou shalt be everywhere and always the champion of the Right and the Good against Injustice and Evil.

you can modify this for whatever type of paladin your playing. Maybe yours is more prone to mercy or is not a paladin of a diety but of ideals. Or your a paladin whos forgotten his his oath and your trying to reclaim what you once were. I actually played a paladin who started off ( we started at 4th level ) as a fallen paladin and was questing to regain his paladinhood, it was fairly interesting to role play.
 

I'd recommend going to the source for paladin inspiration, like The Song of Roland.

As far as instant quotes, William Blake has some lines that might be useful:

Innocence dwells with Wisdom, but never with Ignorance.
No bird soars too high if he soars with his own wings.

If the Sun and Moon should ever doubt, they'd immediately go out.

Where mercy, love, and pity dwell, there God is dwelling too.

I don't like Hemmingway at all, but some of his work has some paladin-ish lines:

A man can be destroyed but not defeated.

Courage is grace under pressure.

For a war to be just three conditions are necessary - public authority, just cause, right motive.

The world breaks everyone and afterward many are stronger at the broken places.

 

Everyone remembers Lancelot as a quintessential Paladin...but some forget Joan D'arc.

While martial and aggressive, she was also quite humble- a vessel for God's will- and remember, she was a peasant.

The last paladin I played was modeled after her. Byral Kahn was the only child of a fisherman, but she was extraordinarly robust- and soon grew too large to safely work her father's small boat and nets without capsizing it. Instead, she apprenticed out to a mason, and learned the way of stone and strength. Finally, this giantess of a girl heard the call of the divine. Her Uncle, a smith, made her armor, but for her weapons, she could not carry a sword as a commoner. Instead, she stayed with what she knew..the Pick and the Maul.

Be a leader by example, not by setting yourself above all others. This kind of paladin, instead of berating those around her as cowards, merely charges (or stands her ground), shaming others into actions by her deeds.
 



Role Models and a Code

Well, for fictional role models,

Elizabeth Moon's Paksenarion, Gird, and Liap (in about that order) leap to mind. By the end of Deeds of Paksenarion, the main character has probably acheived Exalted status.
So do David Eddings' Sparhawk, Bevier, Tynian, Ulath, Vanion, and Berit. Martek is a great role model for a blackguard.
Marcus and Lenier from Babylon 5.

As for a code, the paladin's code (and oath) that I use, seems to be generally well received.
 

Forgive me if you have seen this, but I love to post the paladin code by SHARK (a good friend who no longer posts on EN World).

The paladin code by SHARK, Enjoy! :)

-------------------------

(1) The Paladin is charged with bringing war and death to the forces of Darkness, wherever they are found!

In pursuit of this goal, it is generally expected that the Paladin will bring open war and forthright attacks against such opponents.

(2) The Paladin is charged with defending the faithful: This means fellow worshippers of the Paladin's gods; Temple priests, brother Templars. This also includes guarding the persons of pilgrims while on holy pilgrimmages to holy sites; Guarding the grounds of the sacred temples and holy sites of the gods.

(3) The Paladin is to generally--though some, are more introverted by nature--expected to provide dynamic, bold leadership to all of those around the Paladin.

(4) The Paladin is expected to be prepared to sacrifice his life as a Holy Martyr, should the situation require it, or, of course, under divine inspiration.

For example, this can include, but is not limited to:

In a desperate siege, where things are depressingly grim, the Paladin may martyr himself by riding boldly forth from the besieged fortress or encampment, and heroically charging into the enemy, thus, dying in righteous combat. Also, though, the Paladin's certain, conscious death serves as a living example of open defiance of the powers of Darkness, and may serve to encourage and inspire the remaining beleagured defenders with righteous fury and determination. In addition, it serves as an implaccable statement to the forces of Darkness, that here, there shall be no mercy, no compromise, no surrender. For such, Paladins have been honoured in hymns of praise, and their names inscribed within the Book of Faith. (This is a huge series of beautiful books which record the stories of great heroes of the faith. The master set is maintained within the Great Temple, which is a fortress-temple in the capital.)

The Paladin may martyr themselves by insisting on staying behind, and forming a formidable rear-guard, fighting the pursuing enemy to the death, so that wounded party members, fellow soldiers, or just common folk, may escape, and yet live. For such, Paladins have been honoured in hymns of praise, and their names inscribed within the Book of Faith.

The Paladin may martyr himself by willingly leading a raid deep into the territory of the forces of Darkness, where the purpose may include the retrieval of an item; the death of a leader, or specific individual; or simply to bring fire and steel to the enemy, all the while knowing that their own death is highly likely. In this instance, aside from the specific goal as outlined above, the general goal is to serve as a constant source, a constant reminder to the forces of Darkness, be they Lich, Dragon, Vampire, or Orc King, it doesn't matter--The message sent, over and over again, is this--THE FORCES OF RIGHTEOUSNESS ARE COMING FOR YOU!--There is no escape. The Forces of Darkness are not the "Hunters"--but the hunted! It is not for good, righteous folk to live in fear of Darkness, but it is they, the spawn of Chaos, the monsters, the servants of the dark gods who must live in fear! Though the forces of Darkness may slaughter millions, the forces of Righteousness shall march as one, and continue to march, and bring judgement, fire, and death, to all the forces of Darkness, wherever they hide, wherever they can be found!

(5) The Paladin is expected to be a champion of Righteousness and Good, within the community, and wherever he travels. For example;

The Paladin is ready to preach to others about his faith; The Paladin is ready to offer counseling to those in need, be they in mourning, discouraged, or fearful. The Paladin stands ready to offer words of wisdom, advice, friendship, or just a listening ear, or a warm embrace.

The Paladin is expected to generously make offerings to his Temple; In addition, the Paladin is expected to be willing to help other party members in need, for example. For the Paladin, "Gold" isn't terribly important. Some Paladins are good at saving, and it is encouraged to have plenty in order to help those in need; However, it is also common for many Paladins to be very low on "Gold" and such, because in truth, they value it so little. They can always get more, either by conquest, by honest labor, or by the Temple, if they are in need. Furthermore, many Paladins need only go to any Temple to find much of what they need; In addition, if in need, many farmers and peasants will come up with something; and in the city, Taverns and restaurants often feed and house them for free. Businesses, like armourers, weaponsmiths, or ranchers selling horses, will provide the Paladin with what he needs for free, or, simply on the Paladin's word to pay later. The Paladin's word is everything. Once pledged, only death, or the most extreme of circumstances will prevent the Paladin from fulfilling his word of honour.

While travelling the countryside, it is not uncommon for Paladins to stop by a farm and assist with putting in a new fence, or help by bringing in the harvest, all for free. The Paladin may offer some instruction in weapons practice, or warnings of monsters in the area, or simply praising his gods, and their righteous King. The Paladin may also inquire to the farmer and his family about news of any brigands or monsters in the area, in which the folks KNOW that "HELL IS COM'IN!" to such enemies. They KNOW that the Paladins are not like slick merchants, or demagogues, or petty nobles--Always talking, promising the world, but somehow, never delivering. The fact is, that should the farmer say,

"well, yes, there are some Gnolls up in the hills, just over the other side o'the river there!"

The farmer, and his family may see the Paladin return within a few days to a week, with others with him. The Paladin will then drive the evil Gnolls out into the open, or slaughter them in the caves. The Paladin will seek to absolutely crush the Gnolls, and be very willing to heroically pour his life's blood out right there, on the field of battle! Should the paladin fail, and lay there sprawled in the field dead, well, in a week, more will come. And should they fail, more will come. Even in death, the Paladin's commitment is made good. Soon, one way or the other, the Gnolls will be nothing more than a memory. And the farmer's family will be safe. That fact, and that kind of unflinching courage and self-sacrifice in the face of horrible danger and frequent death, is why the Paladins are respected so much, and why they enjoy unprecedented authority and power. The people KNOW that the Paladins really care; They KNOW that the Paladins keep their word of honour; They KNOW that Paladins will sacrifice themselves to protect them, any of them, regardless of their birth, status, or wealth. Rain or shine, in good times and bad, the people can take that to the bank! Guaranteed.

Paladins encourage sexual restraint, and self-discipline. Some Paladins are celibate; others may have respectable girl-friends; marriage is strongly encouraged; In all cases, keeping company with whores or even a series of girlfriends is not acceptable. It is seen as displaying an inappropriate image of the Paladins, and furthermore, is viewed as morally undisciplined. In public, they drink only moderately, if at all. In private celebrations and such, they may be more free with drinking. However, should chronic drunkenness become a routine, disciplinary counseling will be in order. Likewise, no hallucinogenic drugs and such are acceptable. That is seen, again, as morally undisciplined. Pipes, cigars, and such, can be used freely, as they don't inhibit or impair the Paladin's judgement.

Unless overtaken by age, or injury, the Paladin is expected to remain in top physical condition. The Paladin needs to have all of his physical strength and endurance, to be able to fight against the forces of Darkness.

Paladins are expected to uphold, champion, and where applicable, enforce the laws of the King, and Church. For example, Paladins are not expected to be full-time law-enforcement officers. Thus, they don't go around town, looking for thieves or drunks to "arrest." However, should a Paladin witness a thief, he is expected to pursue and arrest the thief. Should the Paladin witness a domestic quarrel, he is expected to attempt to mediate, and/or, call the Watch. Should the Paladin witness a murder, or attempted murder, full assault is totally permissable. The Paladin may "arrest" the criminal, if the Paladin judges that that is practical. If the Paladin witnesses, or hears of either schemes of violence or sedition against the Faith, or the King, the Paladin is charged with all legal and ecclessiastical authority to root out traitors, heretics, cultists, assassins, or rebels, as deemed appropriate and necessary. In those cases, the paladin may arrest them, should vital intelligence be needed, or some other purpose is desired. The Paladin, however, is not required to do so. Good faith and judgement are entrusted to him. If the paladin says that he thought about bringing the cultist in for further interrogation, but at the time, he decided it was too dangerous, and so proceeded to cut the cultist down, no one is going to second guess the Paladin. His word, and his own good judgement, are sufficient.

The Paladin, where possible, is expected to attend Temple services once per week. The paladin is expected to encourage others to do so as well. The Paladin is expected to be knowledgeable in Church Doctrine, Ecclessiastical Law, as well as the King's Law. The Paladin is expected to be knowledgeable about history, customs, heraldry, and spiritual knowledge, about the forces of Darkness. Demons, Necromancers, Orcs, whathaveyou. The Paladin is expected to know some skills of the land, and of labor. The Paladin is expected to embrace a vigorous work ethic. It is never seen, no matter his prior station in life, as somehow "beneath" him to chop word, or lend a hand in any kind of labor. The Paladin is expected to continue his academic studies, and continue to grow in knowledge and spiritual wisdom. Stupid Paladins are not looked upon with favor, nor are lazy ones, or Paladins who can only swing a sword. The Paladin is expected to act with courage, decisiveness, boldness, integrity, honor, and faithfulness in all things.

The Paladin is expected to dress appropriately for whatever occasions, if possible; The Paladin is expected to assist law enforcement in broader ways, if needed; The Paladin is expected to stand up to tyranny, corruption, and moral decay. He is expected to bring such to the attention of all proper authorities; Should they be slack in observing such, the Paladin is expected to boldly challenge them in righteous chastisement. The purpose is to shame them into fulfilling their noble duties. Should they resist, a knightly challenge to combat is in order. Should they be too large, or unwilling to face such noble judgement by the sword, then the Paladin is charged with first making a public announcement, either in person, or in writing, or by Bard;-- that Judgement and Wrath shall come upon the evil, corrupt people, and all who follow them. Then, bold, decisive action can be launched against the evil noble, merchant lord, or whoever.

In general, the paladin seeks to always minimize civilian casualties in any actions. The Paladin may not pretend to parley, and then ambush the enemy. However, there is no restriction on attacking at night, or using terrain or suprise, to ambush a numerically stronger opponent. If the opponent is willing, the Paladin is always ready to enter into single combat. Naturally, the paladin isn't supposed to engage in lying, cheating, or stealing. That is a PRINCIPLE that is followed by all Paladins. However, that doesn't mean that the Paladin cannot say whatever while in an effort to save someone, or serve some greater purpose.

Likewise, in the constant struggle against the forces of Darkness, the Paladin is expected to keep the "Big Picture" in mind. The most good, in the long run, for the most people. That means that sometimes, innocent civilians may die. That means that some troops may have to be sacrificed, so that more mmight live. That means that if your best friend, even a brother Templar, is a werewolf, he dies. If your brother becomes a vampire, he gets staked and burned. Period.

Does that mean that the Paladin should never attempt, as in the case of the werewolf, to "cure" him? No, it doesn't. Nor does it preclude some thought for reversing, if possible, vampirism. But once again, common sense, grace, and good judgement, are entrusted to the Paladin. It is entrusted, with the knowledge that Paladins are HUMAN or (IMPERFECT) and thus, may on occasion, may make mistakes. It is thus entrusted to the Paladin by the Paladin's gods, by the Church, by the King, and by the People. The benefit of the doubt is given to the Paladin. He is not second-guessed for each and every decision he makes, or fails to make. It is assumed that if the Paladin had thought it was reasonable to save whoever, he would have done so. If the Paladin thought it was possible to take so and so prisoner, he would have done so. The fact that the Paladin didn't, it isn't therefore assumed that he is wrong. People assume that the Paladin executed Judgement, Wrath, or Mercy, as needed, and as the Paladin thought best.

Thus, the burden, the challenge, the divine calling, to be a Paladin is indeed difficult, and trying. Only the best need apply. And many of them will die in the holy, righteous cause. As it is taught to the Paladins while in the Monastary;

"Seek ye to follow the narrow path, which leads to the gate of Righteousness; For the broad way, choose not, for it leads to the way of destruction, the gates of damnation."

In my campaign, the common Fighter, lives under no such requirements, or expectations.

Thus, then, in my view, are the ways of the Paladin.

Of course, any thoughtful questions or analysis is indeed welcomed!

Semper Fidelis,

SHARK

------------------
"Courage is not the absence of fear, but doing what you have to, despite the fear."
 

Well, my character is pretty much just a regular fighter-type who heard a call. We're playing in the Eberron setting, and he's particularly attached to the goddess Dol Arrah, goddess of honor and sacrifice, but my character isn't joining any sort of order (at least, not yet), and he comes from simple roots - his family made carts before he enlisted to go fight in the Last War because he thought it was the right thing to do. And now he feels a calling towards Dol Arrah. So I'm not really looking to be self-righteous; my character will resemble Elizabeth Moon's Paksennarion more than a lot of other literary or TV paladin-types.
 

Well maybe you could talk to your DM about converting this AE feat for Champions into a D&D feat that works best for Paladins.
Born Champion [Champion, Talent]
You were born into the champion’s role. Perhaps your parents followed this path, or the heavens foretold that you were destined to fight on behalf of a cause. In either case, you have a natural aptitude for the champion’s talents.
Prerequisite: Character level 1st only
Benefit: When you use an ability score or an ability score modifier to determine the effectiveness of a champion class ability, the number of times you can use it, its duration, or any other numerical factor, you gain an additional +1 bonus to your ability score or on your ability score modifier.

I'd certainly allow it for a "true" paladin if you're following the footstep of Paks.​
 

Remove ads

Top