Try what and fail? I think context is important here. Try to gather more information to determine if this is a no win-scenario or try to win the scenario.
In the first case failing that goal is fine as it's either going to leave other options on the table or it's going to push the situation closer to a no-win scenario. In either case the necessary information regarding the scenario will be had in order to justify the paladins actions.
Never. You keep trying to validate it as a no-win scenario until you've either reasonably validated it at as one or you find the winning solution.
An example of reasonable certainty that it's a no win scenario - the dragon starts a countdown and the countdown is right at expiring. The dragon noticeably gets more agitated when you respond with more talk than answering it's question, indicating that some unknown amount of talk will trigger the dragon to just kill you both.
Any of these outcomes would have reasonably validated the scenario as no-win (or at least as only having a rabit out of a hat style solution). It's at that step when acting for the greater good is desirable IMO.
I think you are not fully understanding what validation that it's a no-win scenario looks like. As long as that validation isn't there then it's not moral to do otherwise immoral acts just because you think a scenario might be no-win.
I don't think this section deserves a response.
Sounds like a good example so far.
Agreed. He still needs to reasonably validate it's a no-win scenario first.
The what-if scenario you appear to be fixated on is: "attempting to validate the situation as no-win is an action that could trigger the dragon to outright kill everyone." That's possible yes. So let me address that.
There are two important factors to morality, what did you do and what you know. Since there would be know way to know or validate that our attempt to validate the situation as no-win then doing so would not be immoral even if it resulted in the death of you and the NPC.
Also, speaking of validation, the paladin hadn't even validated that the dragon would actually let him live after giving him the NPC. If the Paladin had given the dragon the man and if the dragon came back and ate the Paladin as well, would we really be saying the Paladin did the most moral thing? The important point is that this was a real possibility and a possibility that weighs heavily in the attempt to reasonable validate the situation before acting.
I'm not sure what being heroic has to do with being moral. There's surely some overlap, but not
So, long story short, if I get this right, its immoral to not choose to die with the guy until you are "sure" (have validated) it's not possible to "win" (get that guy out) even
if there is a risk of such efforts making things worse.
But there
is a point st which it wont be immoral because you are sure it is a no-win, or else all this validation is smoke screen.
Well, the reported observation of the player seemed to indicate he had reached that conclusion based on the scdne as shown in the game, as opposed to the one-side partial view we have here.
Do you think we have more or less info than he did?
But on another take, how does this "effort yo vslidate" apply when we factor in the other quest?
Before we decide its moral to add to the risk of suicide-by-dragon, ought we not to validate the risk that brings to that whole-world-ending bit? If our move here is to be moral, it's not just moral locally but overall. That quest seems like a bigger moral failing, maybe a prior obligation etc.
How much fo we need to risk validate that risk against the risk here before we know?
So, again, I ask what is the standard, the moment we can declare "done" and make a choice without being immoral for not having risked one more step?
Is it "dont see any more ways out?"
Is it "think the risk is now too high for the gain?"
Because, it seems to me that player/character was at both of those.
They did not come out and go "yeah, was gonna talk but decided nah"
You can post here that it wasnt enough yet which is all fine and good and if the coach had called a screen last week instead of the run...
But, what is the point at which you view your "validator for morals" to be satisfied that doesnt come down to "when they (player or character) are convinced its do or fie" which to me it seems in that scene at that moment they were?
Or put another way...
If we had instead a list of 12 different "tried and fails" but Monday Morning armchairs find 7 more to try... aren't we at the same point?
There will always be more to try. Until the dragon fries us or let's us go.
Maybe the countdown dragon will stop at one? After all, he wouldn't waste time on a countdown if just killing us both was ok. The countdown shows how much he wants me to act - not that he is fed up.
Right?