Fallen Seraph
First Post
It is not so much the Warlord is the expert on everything, as much as he is the expert at combining the various strengths of the classes. He could very well become the glue that the party sticks too.
Or killed, and his stuff taken. Yep, I think that's the ticket.It is not so much the Warlord is the expert on everything, as much as he is the expert at combining the various strengths of the classes. He could very well become the glue that the party sticks too.
rounser said:Not so.
war·lord (wôr'lôrd') Pronunciation Key
n. A military commander exercising civil power in a region, whether in nominal allegiance to the national government or in defiance of it.
And I haven't excluded any definitions to make my point.
Only, it shouldn't be named that, and it shouldn't be a core class, because that archetype belongs on the military battlefield where there's a hierarchy and underlings to order around, or in the war room or engaged in political skullduggery...not in a company of heroes.
Sitara said:Seriously. It seems to me that the Paladin would make an effective 'leader', without requireing a fancy new class called warlord. The paladin could have the leadership abilities, aura's, boosts,etc. Just remove paladin spellcasting and add in everything else from the warlord and what you already have for the paladin.
I dunno, just something about the paladin screams 'LEADER'.
Adventuring parties aren't, by default, military squads. This is Dungeons & Dragons, not Saving Private Drizzt.What's so terrible about having a character that is capable of effectively directing tactics in a squad
Fighters should have "a superior knowledge of combat." The "warlord" appears at this stage to be an imposter, a collection of crunch with no obvious flavour justification off of the military battlefield.and giving bonuses to allies due to his superior knowledge of combat?
Heroes that are autonomous are the rule, not the exception. They may cooperate and act as a team, but the ones who take orders from others are the exception, and they're generally called "soldiers" or "mercenaries". Not every adventuring party is a military squad like the Black Company, and the warlord seems to imply that this is the case - if you accept the "sergeant" version of the "warlord". The "White Raven" version doesn't make sense in terms of archetype either.If your character is so much of a maverick
The rules shouldn't force you to make this suboptimal choice. The rules should change, not the nature of D&D's adventuring party conceit, IMO.that he outright refuses aid on this level, you're free to decline any bonuses given by the Warlord.
Incenjucar said:People will probably just start calling them locks and lords. Compound words don't last long on the internet.![]()