no thanks.WanderingMonster said:Forget about believability, suspension of disbelief, or what have you.
i never noticed the paladin's intelligent, high hit dice mount with special abilities as baggage. seems like having it around all the time is more of a boon to me.It makes having a mount a boon instead of baggage.
how is having the mount around all the time DM activated? how is it not player activated? if anything, being around all the time means its not activated at all -- it's just always there.This revision takes the class feature and makes it player activated, rather than DM activated.
personally, i'd rather the mount be around all the time, but a few times per day the paladin can "call" it to his current location. so when he goes into the dungeon, he leaves it up on the surface with the rest of the party's mounts, but if he needs help, he can bring it to him (from around the corner or wherever).Myself, I wouldn't envision it bamf-ing out of thin air, but rather appearing from around the corner, over the horizon, or swooping from the sky.
how is having the mount around for a limited time per day as opposed to all the time more flexible? or more fun?This increases playability and flexibility. It's more fun.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.