FreeTheSlaves
Adventurer
Ok, to anyone who thinks that a party will charge overland for greater than 10 hours (minimum called time for a 5th level paladin) let me introduce you to forced marches and real damage to mounts.
Check out the overland rules in the phb.
My players do not charge into the night because of it and the party that does won't have horses for long anyway.
Besides, a 6th+ level paladin basically has his mount whenever he needs it for all intents and purposes.
I have played a paladin and I know all about hiding my mount, annoying the party by having to hide my mount and being relieved to have my mount die due to the growing burden.
This change makes the mount a class benefit again and I have no problem describing/believing the beast round the corner or leap through a celetial/prime portal.
Check out the overland rules in the phb.
My players do not charge into the night because of it and the party that does won't have horses for long anyway.
Besides, a 6th+ level paladin basically has his mount whenever he needs it for all intents and purposes.
I have played a paladin and I know all about hiding my mount, annoying the party by having to hide my mount and being relieved to have my mount die due to the growing burden.
This change makes the mount a class benefit again and I have no problem describing/believing the beast round the corner or leap through a celetial/prime portal.