hopeless
Adventurer
I'm in the process of starting up a Kingdoms of Kalamar Campaign and have already pointed out that I consider Paladins to be followers of one of the gods rather than virtues (reinforced by the actions of one of the player's running a Paladin in a Greyhawk campaign that was decidedly evil even though the DM claimed otherwise...) and had already run a KOK game where the Paladin stranded in Tellene fought against a Paladin of the Rotlord.
My reasoning is that Black Guards is a misnomer for it should be called a "Fallen Paladin" in that it is a prestige class for a Paladin who has fallen from the grace of their god and can apply to any Paladin of any faith.
I am leaning towards pointing out that a true Neutral faith is more likely to have a Ranger than Paladin but not all TN faiths are of nature so my question is that should I stipulate that Paladins have to be Lawful, Good, Chaotic or Evil to apply as a Paladin of a faith or just stick to the core rules even if I think they are wrong?
My reasoning is that Black Guards is a misnomer for it should be called a "Fallen Paladin" in that it is a prestige class for a Paladin who has fallen from the grace of their god and can apply to any Paladin of any faith.
I am leaning towards pointing out that a true Neutral faith is more likely to have a Ranger than Paladin but not all TN faiths are of nature so my question is that should I stipulate that Paladins have to be Lawful, Good, Chaotic or Evil to apply as a Paladin of a faith or just stick to the core rules even if I think they are wrong?


