Dr. Harry
First Post
Wulf Ratbane said:No, it's not preposterous, because we're talking about D&D.
If you want to change the core assumptions of the game world, that's another matter. But D&D is very specifically designed to demonstrate a clash of Good and Evil. It suffuses the entire design. You may deviate from this design to present your players with complex moral conundrums, but that isn't the default. (Compare D&D alignment with D20 Modern allegiances-- very different.)
Assuming we're back on the same frame of reference, what you're essentially suggesting is that a lion raised by sheep will learn to eat grass.
Again, that may be true in your campaign-- not for me to judge. But unless you change the frame of reference, I'd say you were being silly.
You seem to be identifying as a core assumption that "evil" creatures are inherently evil; that to a kobold/goblin/orc etc., raiding, raping, murdering, etc., are as ingrained and natural as a lion's carniverous biology. That could be done, I suppose, but it would mean that these creatures don't really have anything remotely resembling free will (since these things they do are what they *have* to do), so they might not even count as sentient.
You seem to be explicitly saying that the ideas that a humaniod can have any sort of moral compass besides what you've decided that they have is equivalent to the idea that lions could be trained to live on grass, and then you call that silly.
This might be true in your campaign, but whether this is one of the core assumptions of the game is (I feel) quite weak, underscored by the emphasis in 3E that only inherently extreme creatues (angels, devils, intelligent undead) have absolute alignments.