Sundragon2012 said:
However, what are the consequences of this constant violence? Where is the impact of PCs destroying orc tribes? What is the impact of the PCs smashing a hobgoblin town or goblin stronghold upon the most defenseless within.....the humanoid children and the weak, elderly or ill. If these humanoids do not just kill the infirm anyway that is.
Generally the impact is similar to that which occurs to a real-world settlement when a war comes around and kills off all the able-bodied combatants. Either the non-coms carry on and life sucks for a while and the population eventually refills, or they end up merging into another settlement's population nearby. This is assuming another, neighboring group doesn't roll by and incorporate them on its own initiative.
According to some, you are supposed to raise them, foster them to loving human families, hand them over to someone sympathetic....anyone as long as you don't kill them because that would be evil.
That's a very distinctly modernistic viewpoint, one that's right up there with subduing evil-doers and bundling them off to the 'proper authorities', presumably so they can be carted off to prison. Taking up enemy war orphans and placing them in some sort of foster care program falls squarely into the same category.
In your setting what happens to all the orphaned orc, goblin, hobgoblin children once their parents are slaughtered in wars of attrition against humans, dwarves or elves when the beasts decide to swarm local communities for plunder, slaves and food?
Well, first off, in my games a group isn't made up solely of combatants and helpless children. There are non-combatants even amongst warrior societies such as those of orcs or hobgoblins. The elderly, the infirm, those too young to fight but able to fend for themselves, and those who flat out just arn't warriors. To take a note from Warcraft, peons whose job it is to chop lumber, quarry stone, raise pigs, build buildings, farm crops, and any of the myriad other jobs that are needed to make a society work that arn't done by the beefy guys who're primarily concerned with the kicking of asses. After all the fighters have fallen, they're the people who carry on. Chances are they'd probably end up merging with other decimated groups for mutual survival. They'd probably end up moving to a new location, or rebuilding if it's a viable option. The orphans of those wars of attrition would be raised by other surviving members of their own societal group. Bobby Orc's mom and dad were killed in the fighting against the Thorncrown elves. Now Bobby Orc and his older sister live with Greg Orc's family.
Do the human, elven and dwarven communities band together to give homes, food, and moral education after a war? Who takes in the hundreds or thousands of orphans who will otherwise die of starvation, predation, exposure or disease?
Almost certainly not, and to do so would be foolish from a sociopolitical viewpoint. You'd be raising an entire sub-community within your own society that will hate and revile you. That's just asking for trouble. Assuming some kind of major decimation such that the remains of the defeated enemy could not carry on under their own power, they would most likely wind up as refugees in some third, neutral nation. They either take care of themselves, or they go to someone who wasn't directly involved. They certainly do not run to the people who just killed the bejesus out of their family and friends and ask for help.
Can paladins ever make war or be involved in wars when it is a certainty that orphans will be made and the creatures will starve or be killed by predators in an unforgiving wilderness?
They most certainly can. I don't see Create Food anywhere on a paladin's spell list, but I certainly do see that they get Smite Evil. Paladins are soldiers. They are not social workers. "I'm sorry, I can't stop that orcish horde that's rolling over the countryside raping, burning, and looting as it goes - stopping them will create orphans, and I can't have that on my conscience." I don't bloody well think so.
Are paladins and good aligned PCs expected to set up infrastructures to prevent the deaths of thousands of orcish, goblin and assorted humanoid children after their parents and kin have been put to the sword? Where do they set up the humanoid orphanages?
Short answer: no, they are not expected to. As for where, see above statements on survivors.
What about the elderly or the infirm, if there are any, in the defeated humanoid tribes who were valued for their wisdom but are now unable to hunt for their own food. Do the PCs give them a stipend or set up an Old Orcs Home for those that would have otherwise died of starvation and exposure? What human, elven or dwarven communities would even allow this?
Again, above. These societies do not exist in a vacuum.
Is it good to allow thousands of orphans to die slowly but evil to kill them swiflty and mercifully in the aftermath of a terrible conflict in which NO human, dwarven or elven lands will raise a finger to prevent their deaths? If this is the case are the governments of these lands of "good" folk (who just crushed the predatory hordes who were bent on slaughter and rape) "evil" because they don't see baby/young orcs, hobgoblins, goblins, etc. as worth concerning themselves with?
As the saying goes, War is Hell. It carries with it a lot of unpleasantness that has to be dealt with in the aftermath
War and its repercussions, however are, on their own, neutral on the good-evil axis. Just because something is bad, or not pleasant, or uncomfortable, or inconvienant, does
not, and I can't stress this enough, not make it evil. Burning to death sure is a bad thing, but does that make fire evil? No, of course not. Cancer does horrible things to someone afflicted with it, but does that make cancer evil? No, just tragic.
I run a grittier campaign were sometimes the best thing you can do for those who would otherwise die from hunger or predation is a quick sword thrust that sends them to their gods. I don't believe it is realistic or even believable to hold the lands attacked by orc hordes responsible for the raising of orc infants. But if killing them is off limits, is it "good" to let them starve to death, get devoured by wandering beasts or freeze in the unforgiving winter if no one is around to take them in?
This may come across as rather harsh, but take it in stride, one DM to another: you run a pretty myopic game. Honestly, if you're interested in running a game where there are realistic consequences for violence, read up on our own history and look for general trends. It's been my experience that the more realistic and 'living' you can make your game world feel to those involved, the more everyone seems to enjoy it.
I think that these are fair questions and things that DMs should consider in campaigns were war and violence have believable consequences.
Fair enough. Thank you for sharing your thoughts on the matter.