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Paladins in 3.5, why?

On the issue of prestige paladins vs core paladins, I think both options should have been in the core rules. There are excellent arguments for both implementations. They should have added an optional paladin prestige class to the DMG as a variant.

Then again, we may see this in Unearthed Arcana, since the focus in the DMG is on DM tools, not variant rules. That would be fine with me.
 

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just__al said:
There's a character (sic) in my campaign who is playing a paladin that's not so bright. In fact, he doesn't even know he's a Paladin.

I once played a paladin who, although he was not so stupid, was nevertheless very modest and, dwelling in a low-magic setting, might not have been aware that there was any such thing as a paladin. As far as he was concerned he was just a failed doctor who had been forced by circumstances to enter the mercenary service of the Bishop of Durham as a man-at-arms. And he was rather afraid that he was a bad Christian (because he had married an unconverted Jewess and deserted from the wars against the Moors in Iberia.) So if he had known that there were such things as Paladins he would still have doubted that he was one.

This character relied principally on his Heal and Profession (herbalist) skills to treat the sick and injured, and was (initially) rather surprised at the recoveries of some of those over whom he prayed with special fervour. He never even tried to cast a cleric spell, and when he started to receive telepathic communications from his horse he went at once to his confessor.

Sadly the campaign folded (for IRL reasons) at about that time.

Regards,


Agback
 

On the issue of prestige paladins vs core paladins, I think both options should have been in the core rules.

Hmm... If I started off with the Core Paladin and multiclassed into Prestige Paladin, would the Divine Grace stack?

-Hyp.
 

Kevmann, how many paladin's are there your world? Not more than a hand full I would say. They have either broken thier codes and are therefore not paladins or they were killed, when they tried to go up by themselves and face the evil king and his army by basically throwing down a gauntlet to them all.
 

Shark: “What is the point in telling the truth? It seems it should always be to do good. If it doesn't do good--in certain circumstances--then telling the truth isn't good, and it isn't good to tell the truth. Lying, in some circumstances, is more good, or a higher good, if you will.”

Shark, I must say that I like the general form of your philosophy, and this post is not meant as a slam on you at all. These are just some philosophical observations of my own. ;)

The true virtue that should be talked about here is Honesty, comparing to its antithesis Deceit, not necessarily “truth vs. lies.” The reason for this is the intent or meaning behind each of the words. It is quite obvious that “saying things that shouldn’t be said” can work greatly toward evil. However, that is not just “telling the whole truth”, that is tactlessness, and as was said, selfishness. Only a fool knows not when to hold his tongue. There is no need to, even, there can be a need not to “always tell the whole truth”, again, as was said. But remember, the sin of omission. This centers around the concepts of Honestly vs. Deceit. To omit part of the truth while intending to mislead a person to think something is what it is not, or that things happened in a manner other than what they actually did, is Dishonest, deceitfulness, and is not good. The most “good” and non-selfish thing for a Paladin to do in a situation where he must speak or die (where truth will result in evil succeeding, a lie will result in the preservation of his friends) is actually to not speak. He is not giving information that will mislead, and not giving information that will result in evil triumphing over good. If he does speak, than he has lied, committed an evil act, and thus evil has seeded, and succeeded, if to a lesser degree. He has compromised, the first and most dangerous (because of its clever guise) step toward evil. Also consider, if these enemies where skillful or intelligent enough to capture the Paladin, are they really going to let him go before the find out if that is the actual location of the Centaurs? All consequences, options, possibilities must be looked at before stating a course of action will be best, and as Wise Paladin will/should know this.
The actual options end up looking like this:
a. Tell them the truth and be cause to the Centaur’s demise (evil triumphs)
b. Speak not, and you have done no wrong, and the Centaurs live (good triumphs… it could be argued that evil gains triumph in your death, but see below)
c1. Tell them a lie, they are stupid enough to release you, and the Centaurs live (this option is Most unlikely, but still, good triumphs overall, while the path of compromise is now open, thus still granting evil small victory)
c2. Tell them a lie, they learn that you have lied, and give you the choice again, or just kill you. (evil has gained its first triumph in your lie, and it either triumphs ultimately, or you then die, having given in to evil, evil is ultimately victorious)

The concept that you must live through this ordeal is a selfish, and thus evil one. Second, it is most unlikely that you will live through this regardless. What incentive do the capturers have of releasing you even IF you tell the truth? Being later hunted down and dealt justice?

I must also point out, that this is one of the best possible arguments for “lying isn’t necessarily evil”, but we can see how it stands in the light of critical examination. I therefore can not concede the (quoted) above, but must necessarily agree that it is not good to always have ones mouth open and “tell the whole and unnecessary truth”… many truths need not be spoken (“yuck, I think you are ugly”; etc.)
I am not arguing against considering “greater good” when considering actions in anyway. I indeed embrace that concept, but we must consider all things before we can state what will indeed lead to that greater good.

Shark: “In regards to the paladin "redeeming" people or creatures, well, who says that many of the evil creatures can be "redeemed" or "converted"? Many races and creatures may not necessarily be considered, or in fact are, "free moral agents". Thus, there isn't some imperative that paladins seek to "redeem" them.”

Who says that many of the evil creature can Not be redeemed or converted? The fact that even some of these evil creatures can be redeemed would indicate that they may indeed deserve that chance. (notice the conditions, I do agree that in D&D, some evil creatures may also be beyond redemption, or in fact, that redemption my come at too high a sacrifice to what is Good, and/or with too much risk)

Shark: “Next, the Players Handbook describes the "Paladin Alhandra as fighting evil, and showing NO MERCY".

Here, I really have to question some people’s ideas of “good”. To lack a good virtue, is in no way good. I understand, and totally agree, that in the D&D philosophical system, and how Paladins fits into that (especially given their granted powers) suggests that they are best suited for distribution of justice ;), but we should be careful when considering the methods that are taken. Acts of evil, or using evil methods, with the purpose of good, is a perverted concept. Everyone can understand and agree with that. “The end does not justify the means.” Hitler “thought” he was doing the right thing… perverted good = evil. Now, we must remember that we are talking within the philosophical system of D&D, which vaguely attempts to redraw certain lines, to make the system work as it does (but the flaws in that “system” are another topic), so we must consider what is good or evil from within that system (for this argument). It quite simply becomes impossible considering the very short and inadequate descriptions given in the short “religion” section in the PHB. I suppose, at best, we could assume that it attempts to draw on our ideas (in reality) as an outline for what is good (while not defining why what good is, is actually good). And, as above, abandoning good in anyway, is not good, and abandoning mercy, or compassion, would be evil. I understand the intent of this statement, and I agree, somewhat. I believe it would be better written as “Paladin Alhandra combats evil (undead maybe?) with fervor and zeal”, thus indicating a passion for the elimination of evil, without succumbing to the evil itself by forgetting its tenants

Shark: “Furthermore, in the game, evil is a tangible, knowable and identifiable force. Either a creature is evil, or they are not. You may choose to gradient evil, but it doesn't necessarily mean that it should, must, or needs to be. Evil is evil, and should be crushed. Period. Why does evil need to be tolerated, coddled, and accepted? Some people make making allowances for evil sound like some kind of virtue. It isn't. Look at the paradigms in the game again. What is evil? What do evil people and evil creatures do? Why would anyone want such evil creatures to live?”

Remember, the concept of redemption is in no way parallel to the acceptance of evil. Redemption, by definition, eliminates evil while leaving the creature, with its potential and free will to do good, alive. The purpose of redemption is to cleanse the world of evil, similar to eradicating those creatures who do evil. The difference would be that killing them leaves behind a bloody mess, and redeeming them leaves potential for more good.
The question then would be, are these creatures evil by decree of the cosmos, and not redeemable, or does choice and free will play a part in this. Would not all sentient creatures have fee will (this is probably a question left for a DM for his campaign and/or for characters to struggle to find the answer to, it may even be different for each race.. as with my character’s struggle in the current tabletop D&D campaign I play in) Another question to add: Does the decree of cosmos allow for redemption? Is it part of that predestination that a creature be redeemed (does anyone recognize a parallel to real world philosophy here? Seems as though it just can not logically be avoided J)
Still, as above, is the price of redemption promoting the greater good, or is too much sacrificed (when considering each individual case) by trying to bring this creature to good, rather than just eliminating it.

It is also worth noting, that while evil is a tangible force in D&D, it is not exactly clearly defined… leaving more decisions up to the DM. But, yes, it is knowable if Detect Evil exist J



RigaMortus: “Let's say the Paladin has in his possession a powerful artifact that could either save the world (if in the right hands, like yours) or destroy the world, if in the wrong hands. If he is brought before a corrupt king who is (oh my gosh) EVIL (not that he has done anything deserving of death, he just has a lust for more power which has corrupted his morality) and he asks if you have this artifact on you, what do you tell him? If you remain silent, you will die, and your mission will be a failure. A Paladin can not serve his god or good if he is dead now, can he? If you tell the truth, you are either (a) dead, (b) lose the artifact due to the overwhelming odds or (c) both. If you lie, you MAY be able to get out of the situation. But as you stated, you may also lose your powers.”

Do we need then to ask the question, what evil is deserving of death? Certainly not an evil king that will let an entire nation, or surrounding nations suffer for his own gain? Or one that wrongfully executes or imprisons persons?… or perhaps one that would use a powerful artifact to destroy the world?
It is funny that each of the situations presented in which we try to excuse the Paladin from lying happen to be “Paladin is captured, then he must lie or he will die” situations…
Still, although I like your some of your reasoning RigaMortus, and this is an interesting situation, there is much assumed, and much that should be known about the situation that is not (before we consider what IS the greater good)
Why is a Paladin who to weak to be able to fight against this evil king charged with this sacred quest?
Why does this evil king know about the artifact, and why does he know the Paladin might have it?
Does the Paladin’s informer god who charged him with this quest not see this possibility and for some reason not warn the Paladin? Why did he make no provisions against such a possibility if this was such an important quest?
Why can he not fight or escape? Why can he not use a diplomatic solution rather than lying?
“Great king, there are things to be known about the artifact before it is handled… (tells the truth of the artifact, it purpose, and likely result of corrupt ambition trying to further its goals through it).
I do know where the artifact is, and it can be yours, but other conditions must be met.” maybe “I must consult…”
If this king is actually only “lusting for more power which has corrupted his morality”, then is it unlikely that he (being a king, should be of excellent mental prowess) will not be able to see the truth of what negative consequences may come from his potential actions?
If he is totally consumed by his lust, then will he not try to bargain with the Paladin to learn it’s location?

Hypersmurf: “Someone can have an evil alignment without being EVIL.”

I am sorry, but this is quite possible the worst case of logical contradiction I have seen on these boards. I don’t even know how you could come to a conclusion that a person with an evil alignment is not evil… THAT IS (being evil) WHAT IT (evil alignment) MEANS!
Looking at the rest of the post, I agree with what you are trying to say, but I do not see how this statement or way of thinking fits in with the post. Perhaps you were (more accurately) trying to say that a person can commit evil acts without being evil?


Corinth: “Yes, they are. Evil is evil, and paladins exist to destroy evil. There is no compromise, no retreat, no surrender and no mercy when doing battle against evil. The best that the poor sod can do is sincerely repent of his evil and change his alignment away from evil. This is why paladins--and other such warrior-servants of good--are so terrifying.
Mercy is something that one must ask for, not to assume shall be granted. Paladins are warriors charged by God (etc.) to go forth and slay all that is evil; they are his Righteous Wrath personified in mortal flesh, so mercy is a secondary concern to purifying the world of evil. If a paladin's foe asks for mercy, then the paladin may grant it; this isn't likely, so it's not a major concern. Let the clerics worry about it.
… There is no divine punishment for a paladin that faithfully executes his holy mandate. There may be temporal retribution, but that's the misguided actions of mortals and their law is inferior to that of a paladin's god.
Paladins, when played properly, are as angels made flesh. They are terrifying incarnations of the glory of their patron gods, much like angels, and it is to those gods--and no other authority--that they must answer. Damned be those that stand in their way, for they stand between a servant of the Lords of Good and their holy duty to purify the world of all evil. That's more horrific than any evil being that ever existed, because not only are they that great in power but they're also always right about it as well.”

Corinth, while the terrifying zealotry of this description is probably overdoing it, this is still probably very close to what the idea of Paladin is supposed to be, and I very much like the some of the description. I must insert here that I do Absolutely love Paladins, they are my favorite class above the Wizard (who doesn’t want to be a potential Raistlin?), and I would absolutely hate to see them change. As others have stated, it would be devastating to the ideas and archetypes that should be present in the Core book. (however, I don’t see a problem with presenting an additional possible option in the DMG if people want to make it a PrC, I just don’t see it as needed).
(insert) I also feel that “The Sigil’s” reasoning on why certain deities would grant power to their champion at what time in there life is well conveyed
Back to the original point of my reply to this, I must disagree with the description, again in the “lacking in mercy” part, as you have read above. Not that all evil should be shown mercy, indeed, evil in itself should be shown none. But there may be a difference between the evil itself, and the hapless tool or creature evil who may come to redemption.
I must concede, that in most situations, and in most campaigns, the decision for if a creature can be redeemed is clear cut, and most of these questionable situations and creatures do not necessarily appear, and for that, Corinth, everything quoted above is right on. However, what of those creatures that can or should be redeemed? Evil itself, again, is not being given quarter, it is still being eliminated.
I suppose these questions come from my actual world view, and in that the campaign I am currently in, there have been many obviously Evil intelligent NPCs that my party has had to work along side, and through our positive influence (awesome role-play, and story decisions made by the DM), more than one of these NPCs has redeemed himself. No, I am not playing a Paladin,…although circumstances being what they were, I question if the greater good would have been to just slay these creatures outright, especially considering their eventual redemption. Would it be good to deny this to a creature who clearly has this path open to him?
Consider all things when all things when deciding what path is best, “for the greatest good”

Remember also when saying “no mortal authority can stand in their way”, that the divine authority that has empowered the Paladin has also mandated that she DOES follow those legitimate mortal authorities. Therefore, those legitimate mortal authorities, being ordained by such a mandate, is given that divine authority.
Otherwise said, to disobey mortal authority, is to disobey the divine authority.

Wow, Sigil, as I began to type replies to posts on this thread, I came to yours and see that you have constructed two very good and well reasoned posts, akin to what I had said in so many more cumbersome words. ;) Good job.

I also love the role-play ideas that just__al and Agback presented. It is unfortunate that I am likely to run the next D&D campaign that our group will play, which will span over the next year or so… I want to play a Paladin again.

edit: of course
 
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Originally posted by reapersaurus If the player 'gets' the sacrifices and unselfishness of a paladin, than they can play one without a code.

If the player is CN, and only understands a selfish, get-what-you-can mentality, he will likely mess up his paladin character regardless of a code, even if it was 1400 rules long, that tried to cover every eventuality he could ever face.

Well said!

Just let me add that playing a paladin when the GM fails to 'get' good and evil is just as much of a problem.

And finally, let me point out that much depends on the nature of good and evil that operates in the game universe. It is one thing to do good if there is an omnipotent just good god, and another if the law of karma provides that (as a matter of fact) a lie or act of malice never does have a total net good result. It is an entirely different thing in a world in which the good gods are engaged in a real deathly struggle with equally-powerful naughty gods. In the latter instance it is not good enough to blindly stick to self-righteous little rules. You have to make real hard choices. Sometimes you have to kill--and sometimes you have to die.

Regards,


Agback
 

Hypersmurf: “Someone can have an evil alignment without being EVIL.”

I am sorry, but this is quite possible the worst case of logical contradiction I have seen on these boards. I don’t even know how you could come to a conclusion that a person with an evil alignment is not evil… THAT IS (being evil) WHAT IT (evil alignment) MEANS!
Looking at the rest of the post, I agree with what you are trying to say, but I do not see how this statement or way of thinking fits in with the post. Perhaps you were (more accurately) trying to say that a person can commit evil acts without being evil?

Not at all.

You removed the bolding, y'see, which did change the meaning of the sentence to an extent.

There's a difference between evil, and EVIL.

Devils. Demons. Most intelligent undead. Chromatic dragons.

In their stat block in the Monster Manual, they are "Always Evil".

Irredeemable. EVIL.

There are othe creatures who are "Usually Evil" or "Often Evil". Non-evil individuals of these races are not unknown; therefore, it stands to reason, it is possible, despite cultural conditioning, for members of these races to turn from the path of evil.

Certainly, there are goblins who are EVIL, who will go out of their way to torture, cause pain, hurt, kill. And a Paladin can go forth and Smite them with my blessing. But there are other goblins who have an evil alignment, and whose souls are weighted towards the evil end of the scale, because they are selfish, mean-spirited, nasty... but that doesn't mean that the world is made a better place because the Holy Hunter-Killer Robot slaughters them, their children, and their worg puppies.

And just as there are inoffensive goblins whose souls fail the Paladin Radar Test, there are inoffensive humans, elves, and so forth. Not every man who shows up on the scan drops live kittens into boiling water for entertainment. Not every man is a killer, or a rapist, or a criminal mastermind.

Not everyone who is evil is EVIL.

Whipping out the Holy Avenger because you've discovered that Ebeneezer Scrooge's soul is in less than tip-top shape is not a Good act.

-Hyp.
 

Hypersmurf said:


Hmm... If I started off with the Core Paladin and multiclassed into Prestige Paladin, would the Divine Grace stack?

-Hyp.

I see the prestige paladin as a variant, because if you use it, you should replace the core paladin with it, not use both. It would be troublesome to allow both classes in the same campaign. But having the option in the core rules to use either one would have been nice.
 
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I've been reading the thread and there is a good argument for both PrC and Core class options. Frankly I think many are missing the basic point however, that it is a GAME! If you and your group feel Paladins should be a PrC, more power to you. Go for it! Design a PrC Paladin and have fun! If you think the Core class is fine and not broken, then leave it as written in the PHB or tweak it to your liking.

In a nutshell the object should be on having a good time with your friends, and making the changes that forward that "fun time". This should apply not only to Paladins but any class, rule, campaign world (published or home brewed) that you use. OGL and the D20 system allow for an infinite variation of the "core game" for every type of gamer. So have at it a make the changes as you will, and you are assured of one thing. You will have fun!

Just my 2 coppers (some may say electrum) worth,

Draxx
 

OK, for all of you who think paladins in my world somhow are constantly killed off or who is confused about my code system for paladins, here are my ten commandments:

This is my ten commandments of paladins.

1. Must abide by all laws. The only time they can go against the law, ANY law, is if they have absolute proof of the laws corruptness.

2. Lieing is not allowed, and they must take an oath against it. In the most dire of times, when a lie is the difference between the death of hundreds of innocents or other devistating events, the paladin is encouraged to lie. But this curcumstance is still breaking the paladin oath, and he must obtain atonement.

3. The only creature a paladin can kill without proof or due-process is one of irrevicable evil (demons, devils, etc.). Other creatures, even the most foul of them, can be turned to good. At the very least, they have a right to a FAIR and BALANCE trial (a paladin that wittingly takes one to a riged trail breaks the oath). If the creature refuses to allow itself to be judged by a court, then it may be offered a dual to the death, the gods then judge who lives or dies.

4. The paladin must always give fair punishment. The only crime worth of death is the murder of others.

5. The paladin must go with honor. This means that the paladin must not use guile, trickery, misinformation, and other tools of evil to finish their goal. Do not fight an enemy that has no weapon, or is not aware of you, if you are right in your quest, then the gods shall sustain you. This also includes other minor honors, such as being cordal to members of the opposite sex, and respecting titles and honors such as lords and knights.

6. The paladin must do good. The paladin may never do an evil act. Even if the paladin does an evil act unwillingly or unwittingly, they must atone! The paladin must be on a constant quest to end evil for the good of all.

7. The paladin must not soe chaos. The paladin must maintain order, and never do actions that may lead to panic or the breakdown of command structures or heirarcy unless that system is inherently evil. In which case the paladin must have found a sutable system to replace it.

8. The paladin must not assosiate himself with evil. The paladin may never deal or assosiate with evil creatures.

9. The paladin must protect the innocent, those that cannot adicuatly protect themselves. Even if the innocent is evil, they must survive to be brought to proper justice.

10. The paladin must remember that the ends does not justifiy the means. No oath may be broken, no evil done, even if it is the most minor of things and even if it is too bring the greatest of good. If you fall to this temptation, even for the greater good, then you are no better then the evil you wish to supress.
 

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