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Paladins in 3.5, why?

You make the PAladin a PrC, and it opens up a whoooole bunch of similar things...

* Barbarian should be a Fighter PrC, since it's got a specific code of conduct and a narrow niche

* Bard should be a Rogue/Wizard PrC, since it does nothing those two classes together can't do, plus Bardic Music.

* Druid shuold be a Cleric PrC (for the Animal and Plant domains) since they belong to a secret organization.

* Monk should be a PrC, for Fighter/Clerics since it's a specific organization with a code.

* Paladin, as above...

* Ranger should be a Fighter/Druid PrC, for wilderness warriors.

....etc.

While none of these are nessecarily bad ideas, they'd make Core D&D essentially unrecognizable as such. The Paladin would start a slippery slope.
 

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The main weakness of your argument, Kamikaze Midget, is that all of those classes are general classes that have hardly any restrictions.

The paladin is the exact opposite of what a core class should be, it is very restrictive, and in most cases is very difficult to play correctly. That is the main reason, in my mind, why a paladin should be a prc.
 

Kevmann10583 said:
OK, for all of you who think paladins in my world somhow are constantly killed off or who is confused about my code system for paladins, here are my ten commandments:

This is my ten commandments of paladins...

I'm not going to deconstruct the whole list, but those strike me as some pretty non-viable and frankly un-fun rules to try and play under. I am glad not to be playing a Paladin under that code. I will even go so far as to say that I probably couldn't play in the same group as another player who played a Paladin using that code.

But if it works for you, Kevmann, knock yourself out.
 

Rel has way better self control than I do. Wooo~ deconstruction ahoy! Take this in stride, Kevmann - if you get insulted, assume I meant it the other way.

1. Must abide by all laws. The only time they can go against the law, ANY law, is if they have absolute proof of the laws corruptness.
What if they're unaware of the law? What about the severity of the law? Does a paladin who litters lose all his abilities then and there? (Bless me father, for I have sinned. It's been 15 minutes since my last confession.. I littered. Sorry. Can I have an Atone so I can smite evil again please?) What if the law makes no sense? (No red hats on tuesdays) What about areas where some laws serve to protect the wicked, but are on their own, solid laws? (You may not strike a priestess for any reason.. in a drow city. Attack a priestess of Lloth.. lose your paladinhood?)

2. Lieing is not allowed, and they must take an oath against it. In the most dire of times, when a lie is the difference between the death of hundreds of innocents or other devistating events, the paladin is encouraged to lie. But this curcumstance is still breaking the paladin oath, and he must obtain atonement.
There are times when lying can be noble. Does this dress make me look fat? No. (*BAM*). Are there any revoutionaries against Dreal Lord Tyranton in there? No (*BAM*) What do you think of my plan to erect a giant thousand-foot tall statue of myself in the town square? I think it's ...interesting, sire (*BAM*)

3. The only creature a paladin can kill without proof or due-process is one of irrevicable evil (demons, devils, etc.). Other creatures, even the most foul of them, can be turned to good. At the very least, they have a right to a FAIR and BALANCE trial (a paladin that wittingly takes one to a riged trail breaks the oath). If the creature refuses to allow itself to be judged by a court, then it may be offered a dual to the death, the gods then judge who lives or dies.
Gotcha, so instead of smiting evil, a paladin has to issue a court order to the various serial rapists, mass murderers, soul-selling diabolists, zelot cultists of slaughter-gods, drow, chromatic dragons, kuo-toa, and what not. Then he has to hope they show up for their fair and balanced trial.

4. The paladin must always give fair punishment. The only crime worth of death is the murder of others.
I can think of several crimes that are worthy of execution; not just murder.

5. The paladin must go with honor. This means that the paladin must not use guile, trickery, misinformation, and other tools of evil to finish their goal. Do not fight an enemy that has no weapon, or is not aware of you, if you are right in your quest, then the gods shall sustain you. This also includes other minor honors, such as being cordal to members of the opposite sex, and respecting titles and honors such as lords and knights.
Wait.. guile and trickery are tools of evil? Being smarter than the other guy means you evil?? I missed the boat, somewhere. There was a boat and I wasn't on the boat. Likewise, a paladin can't fight monks or spellcasters, then, yes? No weapons.. or is it they're not supposed to attack those that can't defend themselves? Not attacking the defenseless I agree with. But not the no-weapon thing. I likewise don't agree witht he no-stealth thing. So if a paladin is trying to slip past a blockade ..er.. rather a Blockade of Evil, and he would otherwise get by unnoticed, does he have to step out, announce himself and get his fight on with the garrison present? The courtesy to the opposite sex and lords bit could get -really- tricky, too. I'd say it's a nice -guideline- but shouldn't be a hard and fast -requirement-.

6. The paladin must do good. The paladin may never do an evil act. Even if the paladin does an evil act unwillingly or unwittingly, they must atone! The paladin must be on a constant quest to end evil for the good of all.
Boy, I sure hope paladins come equipped with Phlacrities of Faithfulness then. Particularly if they thing they're doing something good, and were in actuality tricked, and the eventual results of their actions would be bad. Bam.. no abilities. That'll teach you to trust people, you darn (ex)Paladin.

7. The paladin must not soe chaos. The paladin must maintain order, and never do actions that may lead to panic or the breakdown of command structures or heirarcy unless that system is inherently evil. In which case the paladin must have found a sutable system to replace it.
quick heads up - you're looking for sow - to spread or seed. A soe is a cask.

8. The paladin must not assosiate himself with evil. The paladin may never deal or assosiate with evil creatures.
Probably should add 'willingly or wittingly' on there. If some bad guy with undetectable alignment running 24/7 joins the party and does nothing evil while there.. paladin shouldn't lose their abilities. Even then it could easily lead to some real rock and a hard place situations where there is no real alternative than by associating with a lesser evil to take out a greater one. Personally, I wouldn't think it would be right to punish a paladin if the DM engineered them to be caught in a Catch-22.

9. The paladin must protect the innocent, those that cannot adicuatly protect themselves. Even if the innocent is evil, they must survive to be brought to proper justice.
Uh, if they're evil such that they have an evil alignment.. their innocence can be easily brought into question. But again, I agree with the Don't Smite The Helpless thing.

10. The paladin must remember that the ends does not justifiy the means. No oath may be broken, no evil done, even if it is the most minor of things and even if it is too bring the greatest of good. If you fall to this temptation, even for the greater good, then you are no better then the evil you wish to supress.
Actually.... working in the interest of the greater good (do the most good for the most people) is a throughly lawful concept. Whereas the chaotic alignments are concerned primarily with the individual. But anyway, yeah. Again - if the DM doesn't get off by sticking you in Catch-22s, shouldn't be much of a problem. Just don't do around making oaths lightly. I disagree with the 'your no better than the evil you wish to suppress' line, though. You're inherrantly better, because the evil wouldn't be looking to help people at all in the first place.
 

Kevmann,

I just read your 10 commandments. No wonder you think the way you do about paladins.

I have a couple of other thoughts:

Unless you are playing in some different setting than I have ever played in, it's not like the every town, villiage, hamlet, and dale has a judical system. And those that do probably have killing as a number one punishment. Really, if you are imposing 20th century Western Judical process to a fanatasy magic realm, then get a grip.

You posted the restrictions (from the phb?) eariler in the thread. It said that if they commit an evil act then they lose their paladin powers. They could commit neutral and chaotic acts (althought we expect infrequently) and not lose their paladin powers.

A man covered in blood runs around a corner sees someone (a paladin) and says "hide me there's an axe murderer trying to kill me!" The Paladin hides the poor soul. Then a blood covered oaf comes around the corner witha bloody axe. He asks the paladin "Do you know where <the guy you just hid> is?" Any paladin would have to lie. It is the good thing and the lawful thing to do.

Respect for authority does not mean absolute devotion to it. I respect speed laws. But I don't always follow them. If caught, I pay my fine.

In Aurthurian tale, Aurthur asks Lancelot if "Gwen had disgraced herself with Knights?" Lancelot being the only knight she had disgraced herself with said "No." Now if that's not a half-truth, skirt the issue, follow the letter not the sprit example then there just is not one.


g!
 

Kev - your blatantly simplistic and black-and-white code for paladins says much more about your world, or YOU personally, than it does say about any inherent weakness of the paladin class, OR WotC's mistakes (you say) in not detailing the code enough.

Like I said, you should listen to the suggestions and examples of the people in this thread, and begin to analyze whether the situations that come up in your game, or the approach you have towards paladins, is a realistic or standard approach.

From my (vast) experience in Paladin threads, you are guilty of "2E thinking" towards Paladins.

It's happened to a lot of people, and they eventually grow out of the simplistic, close-minded approach, but it's not easy - they have to work and listen to other's approaches and see what works, thereby expanding their horizons.
 

Sejs,

What if they're unaware of the law? What about the severity of the law? Does a paladin who litters lose all his abilities then and there? (Bless me father, for I have sinned. It's been 15 minutes since my last confession.. I littered. Sorry. Can I have an Atone so I can smite evil again please?) What if the law makes no sense? (No red hats on Tuesdays) What about areas where some laws serve to protect the wicked, but are on their own, solid laws? (You may not strike a priestess for any reason.. in a drow city. Attack a priestess of Lloth.. lose your paladinhood?)

If they are unaware of the law they can not be held accountable. I do not know a single medieval town that has littering as a law. Some places have strange and exotic customs and laws (no red hats on Tuesdays) then yes, the paladin should compensate for them. And as for your last point DID YOU READ THE COMMANDMENT, Priestesses of Lolth are evil, and kill and enslave innocents, that is considered corrupt and therefore the paladin does not have to follow it.

There are times when lying can be noble. Does this dress make me look fat? No. (*BAM*). Are there any revolutionaries against Dreal Lord Tyranton in there? No (*BAM*) What do you think of my plan to erect a giant thousand-foot tall statue of myself in the town square? I think it's ...interesting, sire (*BAM*)

If you think lying is noble, then that is your opinion. To me, it is not.

3. The only creature a paladin can kill without proof or due-process is one of irrevocable evil (demons, devils, etc.). Other creatures, even the most foul of them, can be turned to good. At the very least, they have a right to a FAIR and BALANCE trial (a paladin that wittingly takes one to a rigged trail breaks the oath). If the creature refuses to allow itself to be judged by a court, then it may be offered a dual to the death, the gods then judge who lives or dies.
Gotcha, so instead of smiting evil, a paladin has to issue a court order to the various serial rapists, mass murderers, soul-selling diabolists, zealot cultists of slaughter-gods, drow, chromatic dragons, kuo-toa, and what not. Then he has to hope they show up for their fair and balanced trial.

Ok, again, DID YOU EVEN READ THE COMMANDMENT? Ok, here is all a paladin has to do "Evil Necromancer, I am here to make you pay for your crimes, bow to the courts." "Are you a fool paladin? I shall never bow to you or anyone else!" (IF the necromancer is obviously powerful) "Then it is a fight to the death, the gods shall see who is guilty (smite evil)" Or if the necromancer is not very powerful, subdual damage him to unconsciousness then MAKE him go to the courts. IT SPECIFICALLY SAYS, that if it is not apparent that they will show up, then the gods decided who is guilty or not (duel). Come on, you have to READ the commandment before you can argue it.

I can think of several crimes that are worthy of execution; not just murder.

Again, this is your opinion. My opinion is that no crime is worthy of death, but I think an eye for an eye suits well for medieval justice (and this does not mean that the paladin should rape rapists, I mean that a murder is worthy of murder, anything less is not worthy of murder).

Wait.. guile and trickery are tools of evil? Being smarter than the other guy means you evil?? I missed the boat, somewhere. There was a boat and I wasn't on the boat. Likewise, a paladin can't fight monks or spell casters, then, yes? No weapons.. or is it they're not supposed to attack those that can't defend themselves? Not attacking the defenseless I agree with. But not the no-weapon thing. I likewise don't agree with he no-stealth thing. So if a paladin is trying to slip past a blockade ..er.. rather a Blockade of Evil, and he would otherwise get by unnoticed, does he have to step out, announce himself and get his fight on with the garrison present? The courtesy to the opposite sex and lords bit could get -really- tricky, too. I'd say it's a nice -guideline- but shouldn't be a hard and fast -requirement-.

Guile and trickery are tools of evil to a person with a pure heart. And that does not mean you are dumb, were did you get that connection? And when I said weapon, I ment natural weapon, powerful spells, etc. And no, he will not go around the blockade, and he does not have to fight it either, that is why DIPLOMACY is on the paladin list of class skills.

Boy, I sure hope paladins come equipped with Phlacrities of Faithfulness then. Particularly if they thing they're doing something good, and were in actuality tricked, and the eventual results of their actions would be bad. Bam.. no abilities. That'll teach you to trust people, you darn (ex)Paladin.

This is a difficult one to stomach, even for me, but if you read under the atonement spell, paladins do lose class abilities for unwillingly or unwittingly doing evil, this includes such spells as Dominate Person, etc.

quick heads up - you're looking for sow - to spread or seed. A soe is a cask.

I am sorry, you do not have to insult me, I was writing quickly. I am sure I have several spelling mistakes across this one too, lets stick to the discussion at hand, shall we?

Even then it could easily lead to some real rock and a hard place situations where there is no real alternative than by associating with a lesser evil to take out a greater one

There is always an alternative, a paladin should never willingly assosiate or deal with any evil, and a paladin would never choose an evil, even if it is lesser.

You're inherently better, because the evil wouldn't be looking to help people at all in the first place.

No, because what is evil? You are not just evil, you are evil because you do evil acts. If the paladin does evil acts, he is just as bad as the evil he wishes to suppress.

Unless you are playing in some different setting than I have ever played in, it's not like the every town, village, hamlet, and dale has a judicial system. And those that do probably have killing as a number one punishment.

If the place has no laws, then a paladin can't really break them can he? And if a place has laws that kill for minor things, then the paladin must believe that the law is corrupt and therefore may break it.

A man covered in blood runs around a corner sees someone (a paladin) and says "hide me there's an axe murderer trying to kill me!" The Paladin hides the poor soul. Then a blood covered oaf comes around the corner with a bloody axe. He asks the paladin "Do you know where is?" Any paladin would have to lie. It is the good thing and the lawful thing to do.

NO, he says "Yes, I am protecting the soul you wish to kill. Now, lay down your weapon and lets speak of this, but if you attack, I will be forced to defend myself" If you have a paladin that would say something else to an axe murder, then you have no paladin.
 

Kev - your blatantly simplistic and black-and-white code for paladins says much more about your world, or YOU personally, than it does say about any inherent weakness of the paladin class, OR WotC's mistakes (you say) in not detailing the code enough.

Like I said, you should listen to the suggestions and examples of the people in this thread, and begin to analyze whether the situations that come up in your game, or the approach you have towards paladins, is a realistic or standard approach.

From my (vast) experience in Paladin threads, you are guilty of "2E thinking" towards Paladins.

It's happened to a lot of people, and they eventually grow out of the simplistic, close-minded approach, but it's not easy - they have to work and listen to other's approaches and see what works, thereby expanding their horizons.
 

And I do agree, somtimes the paladin will be somehow, someway forced into breaking a commandment. Unfortuantly, I still think they would have to get atonement to gain their powers back. This is just what I think the champions of law and good would follow.
 

Three points:

1)
Sejs: Take this in stride, Kevmann - if you get insulted, assume I meant it the other way.

2) Yes. I read every single word on your commandments post. Several times over. I was looking right at it while I typed up my post. Drop the 'did you even read the...' thing. Yeah, we did. We're also not psychic, so if there's inflection or inferance in your post we will not be able to pick up on them. Text sucks that way. You need to say -exactly- what you mean to get across.
Example:
Kevmann:
1. Must abide by all laws. The only time they can go against the law, ANY law, is if they have absolute proof of the laws corruptness.
Sejs:
What about areas where some laws serve to protect the wicked, but are on their own, solid laws? (You may not strike a priestess for any reason.. in a drow city. Attack a priestess of Lloth.. lose your paladinhood?)
Kevmann:
And as for your last point DID YOU READ THE COMMANDMENT, Priestesses of Lolth are evil, and kill and enslave innocents, that is considered corrupt and therefore the paladin does not have to follow it.
The law 'Don't strike a priestess for any reason' is not inherrantly corrupt. It protects female clergy of any god equally. Just because the clerics of Lloth hide behind it doesn't invalidate the law. That is part of the difficulty I'm having with the commandment, you see.

3) Looks like my Irreconsilable Difference Radar is going off. We're not going to get anywhere volleying back and forth at one another. I think you're too strict on paladins, you think I'm too lax.. neither of us are going to change our oppinions on this matter. Been there, done this all before, bought the tshirt.

So, in answer to your original question - no, I think Paladin should remain a core class. If, in your game, or anyone's game, if they want to PrC up paladins instead, go nuts. That's their option. But I do not think that should be the core way it works. Maybe include it as an optional rule in the Modifying Classes section of the DMG as a sidebar or something.
 

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