Arravis said:
LuYangShih wrote: I disagree.
I think that's clear. The consensus seems to be otherwise though.
Actually the consensus is about even on this issue so far.
Yes, a little greedy, selfish and uncaring... the point is if that is what you mostly are (not just a little), you're evil. You don't have to harm or destroy to be evil, you can simply be very greedy and selfish and be evil. This is a core point that you seem to be missing.
And you seem to be missing my point that unless a persons greed or selfishness is so great that they will harm or destroy others because of it, they are more Neutral than Evil. Again, when determining alignment, I would always ask, "Would this character be willing to destroy other peoples lives (in various ways), so he can attain what he wants?" If no, he is not Evil.
I, as you can guess, disagree. In my opinion (and again, what seems to be the overall consensus) you're using an outdated idea of alignment that doesn't at all fit the current 3rd edition system. And yes, I'm handicapping Paladins if they believe themselves to be the arbiters of life and death with no real accountability.
According to the description given in the PHB, Paladins
are arbiters of life and death. My view of alignment fits perfectly with the Crusader ideal of a LG character.
Or in any case, in what seems to be your point of view. You might want to re-read the players or take a look at the SRD:
"“Good” implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others."
It is because of those issues that the Paladin must make a stance against evil creatures and keep them from hurting others. The Paladin dedicates his life to protecting others (altruism), keeping them safe from harm (respect for life), and removing any oppression upon them (concern for the dignity of sentient beings). He does all this without expectation or need of thanks or reward, as it is his sacred duty to do so.
"“Evil” implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master."
Exactly. This is the type of creatures the Kobolds are, and so they must be dealt with appropiately. The convient path for the Paladin to take in this scenario would be to leave the Kobolds to their machinations, and not take responsibilty for protecting the town of Oakhurst.
"Lawful good is the best alignment you can be because it combines honor and compassion."
Compassion is what drives the Paladin to take sword in hand, and protect innocents who cannot protect themselves.
On Lawful Evil: "He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion."
A Lawful Evil character cares only for furthering his own goals and ambitions. A Lawful Evil character would have no compunction to even consider the fate of the Kobolds or the town of Oakhurst, unless it directly affected himself or any organization he might serve.
How does your idea of a paladin fit in with the above? A jackbooted merciless zealot that kills any he deems morally unfit doesn't fall any where near the definition of good in 3rd edition.
No, but that is not what I am describing.
Justice takes time. You have to know the facts involved and investigate the situation. Justice requires truth. Justice isn't killing a group of kobolds simply cause they detect as evil.
And how is the Paladin in this scenario doing that? As I have said so many times before, I do not believe in using Detect Evil as a license to kill in and of itself. However, it can be used as a deciding factor when taking into account the whole picture. The Kobolds are a threat to nearby innocents in the town of Oakhurst, and are raising a White Dragon who could, given time, become a true terror upon the land. Given that, the fact that they are Evil should motivate the Paladin to making sure they do not have the chance to harm those he is sworn to protect.
Your concept of a paladin hasn't done anything to get at the truth of the matter, only jumped to quick conclusions and is willing to slaughter and kill on those hasty judgments.
I could easily say your concept of a Paladin is so indecisive and unwilling to take action to protect the innocent, that he will never accomplish anything worthwhile. Nor will he ever be a true champion of justice.
Additionally, I'm not saying he need forgive them, but he needs to know what the hell he's doing though. Not just act like an idiot and kill first, ask questions later.
And how is the Paladin doing that? It is not as if he walked into the room, detected Evil, and started cutting down Kobolds left and right. He has taken his time, he has considered his actions, and he is informing his party of the course of action he has chosen to take. A course of action that is just, and wise.
You also can't change if you're dead. You remove any and all chances of redemption with that.
You also remove any chance of the creature harming another innocent again. The Paladin is not duty bound to redeem Evil, especially if that Evil shows no wish to change.
Your paladin hasn't even tried. He is, in my view, taking the coward's route. He doesn't want to deal with complex issues so he closes his eyes and blindly swings his sword. That isn't what paladin should be, not even close.
Again, I could state a similar viewpoint about your version of the Paladin. He is unwilling to courageously face the Evil he confronts and deal with it in an appropiate manner. He is so afraid of the possible Evil he might commit, he never takes the harder path, the righteous path.
I gather that you and I are working under different assumptions on the nature of morality. You seem to believe that all actions are based on character... I believe that your actions form your character.
Alignment is a result of your actions. If a creature detects as Evil it is because he has done Evil.
Alignment in 3rd edition is a dynamic thing, something that changes based on actions, not something that binds you to do what it requires. From the SRD:
"Alignment is a tool for developing your character’s identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies; so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent."
True. Which I myself mentioned in my previous post. If you mean to say that the Kobolds should not be judged because it is possible they can change, I have already responded to that argument.