Crothian
First Post
Ogrork the Mighty said:Also sounds like Palladium just isn't as popular as he would like it to be.![]()
They are still popular just not around here and that makes sense since it is a D&D board.
Ogrork the Mighty said:Also sounds like Palladium just isn't as popular as he would like it to be.![]()
Ogrork the Mighty said:Sounds like the op should have been asking, "where's the love?" rather than "where's the hate?"
Also sounds like Palladium just isn't as popular as he would like it to be.![]()
(Psi)SeveredHead said:You had to roll your stats in order, and the DM wouldn't let us change that order because many of the races had weird stats (eg roll 3d6 for Physical Strength, roll 4d6 for Physical Prowess, etc). Lots of core races got overpowered stats; I think elves got +6 P.P., and trolls (core!?!) got huge bonuses for P.S. If you roll an 18, or maybe it was even any time you got a 6 on a d6, you were entitled to add extra dice, so your stats inflated fast. The bonuses for really high stats was broken because (and only because) of the high stats you could get. Then there were the skills, some of which would boost stats yet again. I always took Boxing, Running and one more (I forget which) to get the extra attacks, but when trying to avoid the other ones (bumped stats too much) I was actually told by the DM to take them.
The Two-Weapon Fighting rules were busted. They were so good there was no reason not to take it.
Psionics were just broken. I played a psionic character once and realized why the DM thought it was broken. Couldn't they have added some kind of metacap? My character, at 1st-level, with an M.E. of 14 (reasonable stat, equivalent to Wisdom 14... heck, that's actually pretty low for a psychic) was capable of instantly killing any PC in the party, twice, due to hit point damage (it wasn't save or die).
The skills system was wimpy. Getting to the 50% mark took a lot of levels; even when taking secondary skills that might boost a primary skill by 20%, you still saw low numbers (eg below 50%).
HellHound said:Ugh. I hadn't realized they had brought over the physical skills from TMNT / Rifts / etc to Palladium in the second edition of the game. In the original and revised editions, there were no skills that provided stat bonuses. (No Boxing, Running, Acrobatics, etc).
Elves get 4D6 for PP and 5D6 for PB
But, as usual for games of that era, this was supposed to be controlled through role playing - trolls are not welcome in towns, and the wolfen are the traditional enemies of all of the human-like races, so no one likes them at all.
(Psi)SeveredHead said:I didn't know which edition it was that I was playing. Sounds like the older edition you were playing was ... sane. Wouldn't it be easier to find the newer version though? Maybe my group was even more atypical than most, but I would have thought that most people currently commenting on Palladium would be dealing with the newer rules.
Reynard said:I think the whole idea of "progression" and "advances" in RPGs rings pretty hollow. Skill based or classless/levelless systems aren't more advanced than class/level systems. Dice pools aren't inherently more sophisticated than linear dice progressions. And a d20 sure isn't more mature than a d100 when they do exactly te same thing. Some evidence might suggest that really "Forge"-y games might qualify as "progress", but if you dig I am sure you can find RPGs from 1980 that embraced elements of GNS, etc...
Treebore said:1983 Paladium Fantasy here as well. The revised was almost as messed up as RIFTS itself, due to trying to make the two "compatible".